What problem does it solve? Turning AI-generated 3D output into a production-usable asset requires license verification, topology repair, UV and material fixes, LOD and collision setup, and in-engine budget validation, which is easy to get wrong without a structured workflow. ## Core Features & Use Cases - Licensed Generation Routing: Selects a hardware-compatible image-or-text-to-3D pipeline after verifying reference rights, consent, and output-license compatibility. - Geometry and Shading Repair: Fixes orientation, units, transforms, topology, normals, UVs, materials, LODs, and collision through an approved DCC route. - Seven-Gate Production Validation: Renders turntables, tests engine import and runtime budgets, and blocks promotion until rights, technical, visual, performance, playability, regression, and human-approval gates pass. - Use Case: Provide a text brief and target engine, then receive a provenance-tracked 3D asset with turntable views, import proof, and a documented pass/fail report against your polygon and frame-time budgets. ## Quick Start Use the asset-3d-generate skill to create a game-ready 3D prop from my text brief for Unreal Engine with a 5000-triangle budget and validate its import.