asset-3d-generate

Generate and validate engine-ready 3D assets from text or reference images.

Updated Aug 2, 2026
One-click install
npx skills add https://github.com/claretagrapelike32/codex-ai-game-studio --skill asset-3d-generate-claretagrapelike32
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: asset-3d-generate
Source: https://github.com/claretagrapelike32/codex-ai-game-studio/tree/main/plugins/ai-game-studio/skills/asset-3d-generate
Command: npx skills add https://github.com/claretagrapelike32/codex-ai-game-studio --skill asset-3d-generate-claretagrapelike32

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve? Turning AI-generated 3D output into a production-usable asset requires license verification, topology repair, UV and material fixes, LOD and collision setup, and in-engine budget validation, which is easy to get wrong without a structured workflow. ## Core Features & Use Cases - Licensed Generation Routing: Selects a hardware-compatible image-or-text-to-3D pipeline after verifying reference rights, consent, and output-license compatibility. - Geometry and Shading Repair: Fixes orientation, units, transforms, topology, normals, UVs, materials, LODs, and collision through an approved DCC route. - Seven-Gate Production Validation: Renders turntables, tests engine import and runtime budgets, and blocks promotion until rights, technical, visual, performance, playability, regression, and human-approval gates pass. - Use Case: Provide a text brief and target engine, then receive a provenance-tracked 3D asset with turntable views, import proof, and a documented pass/fail report against your polygon and frame-time budgets. ## Quick Start Use the asset-3d-generate skill to create a game-ready 3D prop from my text brief for Unreal Engine with a 5000-triangle budget and validate its import.

Frequently Asked Questions about asset-3d-generate

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I generate a 3D asset from a text prompt for a game engine?

Provide a text brief plus your target engine, renderer, and budgets for scale, topology, materials, LODs, and collision. The workflow selects a hardware-compatible generation path, repairs the output in a DCC tool, and validates import in the target engine.

What validation does an AI-generated 3D model need before production use?

Validation covers seven gates: rights and license checks, format and naming validation, visual consistency review, runtime memory and frame-time budgets, playability smoke tests, regression evidence, and human approval. Non-manifold geometry, inverted normals, or broken UVs are rejected outright.

Can I use AI-generated 3D assets commercially in Unity or Unreal?

Only after verifying reference rights, identity consent where relevant, and output-license compatibility with your project. The workflow records model, weights, settings, and seed as provenance, and unknown rights block production promotion.

Why does my generated 3D model look wrong after engine import?

Common causes are wrong orientation, unit scale mismatches, inverted normals, broken UVs, missing textures, or unsupported shaders. The workflow repairs these through an approved DCC route and confirms shading, scale, and collision with in-engine import tests.

Is a single good render enough to approve a generated 3D asset?

No. A visually plausible single render is explicitly not evidence of a usable asset. Multi-view turntables, wireframe views, engine import proof, and runtime budget checks are required before production use.