What problem does it solve? Turning a vague game idea into a structured, production-ready concept is hard: solo developers skip validation, lose track of pillars, and over-scope. This Skill runs a facilitated, multi-phase ideation session that produces a complete game concept document grounded in professional studio techniques. ## Core Features & Use Cases - Six-phase guided ideation: creative discovery, concept generation (verb-first, mashup, MDA-backward), core loop design, pillars and anti-pillars, player type validation, and scope feasibility. - Role-gate reviews: optionally spawns creative-director, art-director, technical-director, and producer subagent gates (CD-PILLARS, AD-CONCEPT-VISUAL, TD-FEASIBILITY, PR-SCOPE) with solo/lean/full review modes. - Structured output: writes a filled game concept document to design/gdd/game-concept.md including MDA analysis, player motivation profile, and a Visual Identity Anchor section. - Use Case: A solo developer with only a 'cozy farming' hint runs the skill, answers interactive questions, selects one of three generated concepts, locks pillars, and receives a scoped concept document plus an ordered pre-production pipeline. ## Quick Start Ask the AI to run the brainstorm skill with an optional genre hint like 'roguelike' to start a guided game concept ideation session.