day-one-patch

Scopes, implements, and QA-gates a day-one patch for a game launch.

13|Updated Jul 30, 2026
One-click install
npx skills add https://github.com/frabcd/codex-ai-game-studio --skill day-one-patch-frabcd
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: day-one-patch
Source: https://github.com/frabcd/codex-ai-game-studio/tree/main/plugins/ai-game-studio/skills/day-one-patch
Command: npx skills add https://github.com/frabcd/codex-ai-game-studio --skill day-one-patch-frabcd

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve? After a game's gold master is locked, known bugs and cert feedback still need fixing before or right after launch, and fixing them ad hoc risks destabilizing the release. This Skill turns that chaos into a controlled mini-sprint with strict scope rules, a mandatory rollback plan, and a lightweight QA gate. ## Core Features & Use Cases - Scope Classification: Evaluates every open bug against severity, effort, and risk criteria to decide what belongs in the day-one patch versus patch 1.1. - Rollback-First Planning: Requires a written rollback plan covering platform constraints and trigger conditions before any code changes begin. - Targeted QA Gate: Runs a scoped smoke check or regression pass on only the changed areas, then produces a patch record with approvals and player-facing notes. - Use Case: Your release candidate passed the gate but three P1 bugs and one cert feedback item remain. Run this Skill to approve a safe fix scope, implement minimal fixes via subagents, verify them, and ship a documented day-one patch with rollback coverage. ## Quick Start Ask the AI to prepare a day-one patch for the current release by scoping open bugs, defining a rollback plan, and gating the fixes through QA.

Frequently Asked Questions about day-one-patch

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I plan a day-one patch for a game launch?

Classify open bugs by severity and fix effort, include only safe P1/P2 fixes under four hours, write a rollback plan first, then implement minimal fixes and run a targeted QA gate. The Skill outputs a patch record in production/releases/.

What bugs should go in a day-one patch versus patch 1.1?

Include S1/S2 severity and P1 bugs that are safe, quick fixes, plus cert feedback requirements and data-only changes. Defer anything needing architecture changes, new code paths, or more than four hours of work to patch 1.1.

When should I run the day-one patch workflow?

Run it after the gold master build is locked and the project is in the Release stage, when known bugs exist that were too risky to fix before the release gate. It is not appropriate for earlier development stages.

Does a day-one patch need a rollback plan?

Yes, the rollback plan is mandatory and must be written before any code changes. It covers reverting to the gold master build per platform, rollback ownership, trigger conditions, and player communication.

What QA is required for a day-one patch?

A lightweight targeted QA pass, not a full regression. A qa-lead subagent decides between a smoke check of affected systems or broader targeted tests, and the verdict must be PASS or PASS WITH WARNINGS before shipping.