What problem does it solve? Adopting automation in a game project risks silently overwriting existing configuration or installing untrusted hooks. This Skill keeps inspection and proposal read-only, then applies changes only after the user confirms an exact transaction digest. ## Core Features & Use Cases - Read-only project inspection: Runs the core doctor command to report OS, engine, existing guidance, active MCP hosts, and constraints without writing files. - Digest-gated apply workflow: Generates a plan with proposed AGENTS.md files, engine-specific agent profiles, permissions, backups, and rollback operations, applying it only after verbatim digest confirmation. - Engine-aware setup: Supports unity, godot, unreal, browser, and generic engine values, selecting matching specialist agents for the project. - Use Case: A developer adopting the automation pack on a Unity project runs the inspection, reviews the proposed hooks and agent TOML files, confirms the digest, and later rolls back the transaction with a second confirmation if needed. ## Quick Start Use the setup-automation skill to inspect this game project and propose the automation pack configuration without changing any files.