What problem does it solve? Turning an AI-generated 3D model into a production-usable game asset requires license verification, topology repair, UV and material fixes, LOD and collision setup, and in-engine budget validation, all of which are easy to skip and costly to miss. ## Core Features & Use Cases - Licensed Generation Routing: Selects a hardware-compatible image-or-text-to-3D path after verifying reference rights, consent, and output-license compatibility. - DCC Repair Pipeline: Fixes orientation, units, transforms, topology, normals, UVs, materials, LODs, and collision through an approved DCC route. - Seven-Gate Production Validation: Renders turntables, tests engine import and runtime budgets, and blocks promotion until rights, technical, visual, performance, playability, regression, and human-approval gates pass. - Use Case: Given a text brief for a stylized prop targeting Unity, generate the model, repair its mesh and UVs, produce turntable and wireframe proofs, and confirm it meets draw-call and memory budgets before replacing any source asset. ## Quick Start Use the asset-3d-generate skill to generate a game-ready 3D prop from my text brief and validate it against my Unity performance budget.