asset-3d-generate

Generate and validate engine-ready 3D assets from text or reference images.

13|Updated Jul 30, 2026
One-click install
npx skills add https://github.com/frabcd/codex-ai-game-studio --skill asset-3d-generate-frabcd
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: asset-3d-generate
Source: https://github.com/frabcd/codex-ai-game-studio/tree/main/plugins/ai-game-studio/skills/asset-3d-generate
Command: npx skills add https://github.com/frabcd/codex-ai-game-studio --skill asset-3d-generate-frabcd

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve? Turning an AI-generated 3D model into a production-usable game asset requires license verification, topology repair, UV and material fixes, LOD and collision setup, and in-engine budget validation, all of which are easy to skip and costly to miss. ## Core Features & Use Cases - Licensed Generation Routing: Selects a hardware-compatible image-or-text-to-3D path after verifying reference rights, consent, and output-license compatibility. - DCC Repair Pipeline: Fixes orientation, units, transforms, topology, normals, UVs, materials, LODs, and collision through an approved DCC route. - Seven-Gate Production Validation: Renders turntables, tests engine import and runtime budgets, and blocks promotion until rights, technical, visual, performance, playability, regression, and human-approval gates pass. - Use Case: Given a text brief for a stylized prop targeting Unity, generate the model, repair its mesh and UVs, produce turntable and wireframe proofs, and confirm it meets draw-call and memory budgets before replacing any source asset. ## Quick Start Use the asset-3d-generate skill to generate a game-ready 3D prop from my text brief and validate it against my Unity performance budget.

Frequently Asked Questions about asset-3d-generate

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I generate a game-ready 3D asset from a text prompt?

Provide a text brief plus target engine, scale, topology, material, LOD, collision, and performance budgets. The workflow selects a hardware-compatible generation path, repairs the output in a DCC tool, and validates import and runtime budgets before production use.

How do I validate AI-generated 3D models before using them in a game?

Run the seven production gates: rights and license checks, format and import validation, multi-view visual review, runtime memory and draw-call budgets, playability smoke tests, regression evidence, and human approval. A single plausible render is not sufficient proof.

Can I use AI-generated 3D assets commercially in Unity or Unreal?

Only after verifying reference rights, identity consent where relevant, and output-license compatibility with your project. Unknown rights or missing consent block production promotion, and provenance records must be preserved.

Why does my generated 3D model fail engine import?

Common causes include non-manifold geometry, inverted normals, broken UVs, missing textures, unsupported shaders, or wrong scale and orientation. These must be repaired through an approved DCC route before re-testing import.

What are the limitations of image-to-3D generation for characters?

Generated characters cannot go directly to production; they must be routed through rig and animation validation first. Unsupported hardware or conflicting host adapters also block the generation path.