What problem does it solve? Rigged 3D characters in Summer Engine ship without animations, and hand-authoring locomotion clips is slow. This Skill generates mocap-based animation clips (idle, walk, run, jump, attack) from the curated Meshy motion library and wires them onto a character's AnimationPlayer in about 30 seconds per clip. ## Core Features & Use Cases - Curated clip generation: Resolves one of five canonical aliases (idle, walk, run, jump, attack) or an exact Meshy library name against a 678-entry mocap library, then generates the clip on a Meshy-rigged humanoid. - Automatic scene wiring: Adds an AnimationPlayer node if missing and assigns the generated animation asset into its library slot, then saves the scene. - Cost and safety gates: Confirms the motion name and estimated cost (~$0.10) before generation, verifies the target is actually rigged, and prevents wasted calls on static meshes. - Use Case: You have a rigged goblin character with no animations. Ask for an idle, walk, and attack clip; the Skill generates all three, appends them to one AnimationPlayer library, and hands off to animation-tree for state-machine wiring. ## Quick Start Add idle, walk, and attack animations to my rigged goblin character and wire them into its AnimationPlayer.