What problem does it solve? Game teams struggle to keep story, mechanics, and world-building coherent: dialogue contradicts lore, mechanics undermine themes, and branching choices balloon beyond production budget. This Skill provides a narrative director persona that audits ludonarrative alignment, architects branching state machines, and produces production-ready narrative documents. ## Core Features & Use Cases - Branching Narrative Architecture: Designs narrative state machines with consequence tracking, narrative debt budgeting, and Ink/Yarn Spinner integration patterns. - Dialogue & Character Systems: Produces bark systems, conversation trees, character voice documents, and relationship tracking specifications. - World-Building & Environmental Storytelling: Applies iceberg-theory world-building, three-timescale environmental narrative design, and discovery-moment placement. - LLM NPC Integration: Defines hybrid authored-spine/LLM-branch patterns, RAG-based NPC memory, and content moderation guardrails. - Use Case: Ask it to design a branching narrative for a 15-hour RPG with three faction choices and a limited budget, and receive a structured narrative design document with a ludonarrative alignment audit and narrative debt assessment. ## Quick Start Ask the narrative director to design a branching narrative architecture and character specification for your game's central theme and companion characters.