ZeroXCore
Community@zerox-core · 中国山东济南
世界最强咖啡糖
Agent Skills by ZeroXCore
Showing 54 vetted skills indexed across 1 GitHub repositories.
game-analytics-setup
Designs game telemetry event taxonomies, KPI definitions, dashboards, and A/B testing plans.
game-start
Detects game project state and scaffolds onboarding structure with starter documents.
game-gdd-author
Guides section-by-section authoring of game design documents with pillar validation and scope tiering.
game-ci-pipeline
Generates CI/CD pipeline configurations for game builds, tests, and storefront deployment.
game-qa-lead
Designs game test strategies, bug triage frameworks, and release gate criteria.
game-team-orchestrator
Coordinates multi-agent workflows for cross-domain game development features using structured spawn recipes.
game-scope-check
Evaluates game feature scope against timeline and team capacity using MoSCoW prioritization.
game-market-research
Conducts market research for game concepts covering competitors, sizing, audiences, and positioning.
game-sprint-plan
Generates structured game development sprint plans with task decomposition, dependency mapping, and capacity calculation.
game-godot-specialist
Provides expert Godot 4 guidance on GDScript, scenes, signals, shaders, and physics.
game-retrospective
Generates GDC-style game development post-mortems using six analysis lenses and kill list reviews.
game-narrative-director
Designs branching narrative architecture, dialogue systems, and character specifications for games.
game-producer
Plans sprints, tracks risks, and manages scope for game development projects.
game-jam-mode
Guides 48-72 hour game jam development with phased workflows and scope control.
game-unity-specialist
Provides expert Unity C# guidance covering MonoBehaviour, DOTS, URP, Addressables, and UI Toolkit.
game-audio-director
Designs sonic palettes, adaptive audio systems, and SFX specifications for game projects.
game-art-director
Defines game visual identity through style guides, reference boards, and asset review pipelines.
game-technical-director
Guides game architecture decisions, performance budgets, technical debt, and CI/CD pipelines.
game-ux-designer
Designs game UI, HUD, onboarding flows, and accessibility compliance specifications.
game-unreal-specialist
Provides expert guidance on Unreal Engine 5 C++, Blueprints, GAS, replication, and rendering systems.
game-prototype
Guides hypothesis-driven game mechanic prototyping with structured kill-or-promote evaluation.
game-code-review
Reviews game code for frame independence, hot path allocations, state machines, and resource lifecycle.
game-economy-designer
Designs game currency systems, sink-source flow models, and monetization architectures with ethical audits.
game-launch
Guides game release preparation through phased launch checklists, storefront requirements, and go/no-go decisions.
Frequently Asked Questions About ZeroXCore
FAQPage SchemaWhat tasks can I accomplish with ZeroXCore's game development skills?▼
You can scaffold and build complete Godot 4 games, author GDDs, design economies and progression systems, run playtests and QA triage, plan sprints, conduct market research, localize for EFIGS/CJK/RTL, and deploy builds to Steam, itch.io, or Epic via CI/CD pipelines.
Who are these skills designed for?▼
They target indie developers, game jam participants, and studio teams spanning disciplines: Godot/Unity/Unreal engineers, game designers, producers, narrative and audio directors, UX and accessibility specialists, and QA leads coordinating cross-domain features.
Which game engines and frameworks are supported?▼
Godot 4.x is the deepest focus, with dedicated skills for GDScript, scene architecture, physics, UI, enemies, and effects. Unity (C#, DOTS/ECS, URP/HDRP) and Unreal Engine 5 (Blueprints, GAS, Nanite, Lumen) each have a dedicated specialist skill.
How do the Godot generation skills work together?▼
The godot-distiller scopes design documents into a build plan, godot-director and godot-builder orchestrate generation, godot-init bootstraps the project, and specialist skills handle player controllers, enemies, UI, and polish, with godot-ops running the build-test-fix loop.
Do the skills support game release and post-launch activities?▼
Yes. game-launch provides store submission checklists and go/no-go frameworks for Steam, itch.io, Epic, and console; game-analytics-setup covers telemetry, KPIs, and A/B testing; game-retrospective and game-postmortem extract lessons from milestones and git history.