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ZeroXCore

Community

@zerox-core · 中国山东济南

7Followers
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23Public Repos
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54Published Skills

世界最强咖啡糖

Skills Distribution
DomainDeveloper To...Godot Engine Devel.. (40%)Game Design & Syst.. (20%)Production & Proje.. (15%)QA, Playtesting & .. (15%)

Agent Skills by ZeroXCore

Showing 54 vetted skills indexed across 1 GitHub repositories.

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game-analytics-setup

Designs game telemetry event taxonomies, KPI definitions, dashboards, and A/B testing plans.

Community
Intermediate
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game-start

Detects game project state and scaffolds onboarding structure with starter documents.

Community
Intermediate
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game-gdd-author

Guides section-by-section authoring of game design documents with pillar validation and scope tiering.

Community
Advanced
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game-ci-pipeline

Generates CI/CD pipeline configurations for game builds, tests, and storefront deployment.

Community
Advanced
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game-qa-lead

Designs game test strategies, bug triage frameworks, and release gate criteria.

Community
Advanced
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game-team-orchestrator

Coordinates multi-agent workflows for cross-domain game development features using structured spawn recipes.

Community
Advanced
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game-scope-check

Evaluates game feature scope against timeline and team capacity using MoSCoW prioritization.

Community
Intermediate
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game-market-research

Conducts market research for game concepts covering competitors, sizing, audiences, and positioning.

Community
Advanced
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game-sprint-plan

Generates structured game development sprint plans with task decomposition, dependency mapping, and capacity calculation.

Community
Advanced
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game-godot-specialist

Provides expert Godot 4 guidance on GDScript, scenes, signals, shaders, and physics.

Community
Advanced
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game-retrospective

Generates GDC-style game development post-mortems using six analysis lenses and kill list reviews.

Community
Intermediate
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game-narrative-director

Designs branching narrative architecture, dialogue systems, and character specifications for games.

Community
Advanced
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game-producer

Plans sprints, tracks risks, and manages scope for game development projects.

Community
Advanced
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game-jam-mode

Guides 48-72 hour game jam development with phased workflows and scope control.

Community
Intermediate
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game-unity-specialist

Provides expert Unity C# guidance covering MonoBehaviour, DOTS, URP, Addressables, and UI Toolkit.

Community
Advanced
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game-audio-director

Designs sonic palettes, adaptive audio systems, and SFX specifications for game projects.

Community
Advanced
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game-art-director

Defines game visual identity through style guides, reference boards, and asset review pipelines.

Community
Advanced
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game-technical-director

Guides game architecture decisions, performance budgets, technical debt, and CI/CD pipelines.

Community
Advanced
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game-ux-designer

Designs game UI, HUD, onboarding flows, and accessibility compliance specifications.

Community
Advanced
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game-unreal-specialist

Provides expert guidance on Unreal Engine 5 C++, Blueprints, GAS, replication, and rendering systems.

Community
Advanced
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game-prototype

Guides hypothesis-driven game mechanic prototyping with structured kill-or-promote evaluation.

Community
Intermediate
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game-code-review

Reviews game code for frame independence, hot path allocations, state machines, and resource lifecycle.

Community
Advanced
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game-economy-designer

Designs game currency systems, sink-source flow models, and monetization architectures with ethical audits.

Community
Advanced
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game-launch

Guides game release preparation through phased launch checklists, storefront requirements, and go/no-go decisions.

Community
Advanced

Frequently Asked Questions About ZeroXCore

FAQPage Schema
What tasks can I accomplish with ZeroXCore's game development skills?

You can scaffold and build complete Godot 4 games, author GDDs, design economies and progression systems, run playtests and QA triage, plan sprints, conduct market research, localize for EFIGS/CJK/RTL, and deploy builds to Steam, itch.io, or Epic via CI/CD pipelines.

Who are these skills designed for?

They target indie developers, game jam participants, and studio teams spanning disciplines: Godot/Unity/Unreal engineers, game designers, producers, narrative and audio directors, UX and accessibility specialists, and QA leads coordinating cross-domain features.

Which game engines and frameworks are supported?

Godot 4.x is the deepest focus, with dedicated skills for GDScript, scene architecture, physics, UI, enemies, and effects. Unity (C#, DOTS/ECS, URP/HDRP) and Unreal Engine 5 (Blueprints, GAS, Nanite, Lumen) each have a dedicated specialist skill.

How do the Godot generation skills work together?

The godot-distiller scopes design documents into a build plan, godot-director and godot-builder orchestrate generation, godot-init bootstraps the project, and specialist skills handle player controllers, enemies, UI, and polish, with godot-ops running the build-test-fix loop.

Do the skills support game release and post-launch activities?

Yes. game-launch provides store submission checklists and go/no-go frameworks for Steam, itch.io, Epic, and console; game-analytics-setup covers telemetry, KPIs, and A/B testing; game-retrospective and game-postmortem extract lessons from milestones and git history.