What problem does it solve? Game teams struggle to keep hundreds of visual assets stylistically consistent across characters, environments, UI, and VFX, especially when multiple artists or AI generation tools are involved. This Skill provides an art director persona that builds style guides, curates reference boards, and runs structured asset review gates so every asset reads as part of one coherent world. ## Core Features & Use Cases - Style Guide & Art Bible Authoring: Defines shape language, color palettes with hex values, material treatment, lighting approach, and rendering style as a living production document. - Asset Review Pipeline: Reviews assets at concept, blockout, high-poly, and final gates with structured feedback on silhouette readability, palette compliance, and technical budgets. - AI Asset Governance: Applies a 5-stage quality gate for AI-generated art (generate, automated QA, director review, integration test, playtest) with provenance and copyright documentation. - Use Case: A team building a survival horror game asks for a visual language; the Skill produces a shape vocabulary, faction color system, annotated reference board taxonomy, and review criteria that keep later character and environment assets consistent. ## Quick Start Ask the art director to define the visual language and color palette for your game's setting and genre.