game-ux-designer

Designs game UI, HUD, onboarding flows, and accessibility compliance specifications.

Updated Aug 11, 2026
One-click install
npx skills add https://github.com/zerox-core/AI_Game --skill game-ux-designer-zerox-core
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: game-ux-designer
Source: https://github.com/zerox-core/AI_Game/tree/main/.continue/skills/game-ux-designer
Command: npx skills add https://github.com/zerox-core/AI_Game --skill game-ux-designer-zerox-core

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve? Game teams often ship interfaces that confuse players, exclude players with disabilities, or fail usability expectations because UX and accessibility were treated as afterthoughts. This Skill provides a structured game UX design workflow covering information hierarchy, controller navigation, onboarding, feedback loops, and accessibility auditing against industry standards. ## Core Features & Use Cases - Accessibility Auditing: Evaluate a game against Xbox Accessibility Guidelines, CVAA, and AbleGamers INCLUDIFICATION, producing a scored compliance report with prioritized remediation plans. - UI/UX Specification: Define information hierarchy tiers, HUD philosophy (diegetic, non-diegetic, spatial, meta), controller-first navigation patterns, and per-screen state tables with visual, audio, and haptic feedback. - Onboarding Flow Design: Map progressive disclosure and player knowledge curves so mechanics are taught contextually rather than through text dumps. - Use Case: Ask for an accessibility audit of your card battle prototype's battle HUD and menus, and receive a criterion-by-criterion compliance table with effort estimates and fix priorities. ## Quick Start Ask the assistant to audit your game's HUD and menu navigation for accessibility compliance and produce a prioritized remediation plan.

Frequently Asked Questions about game-ux-designer

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I design a game HUD that doesn't clutter the screen?

Use a four-tier information hierarchy: survival data always visible, tactical data shown contextually, strategic data behind pause menus, and meta information in dedicated screens. Limit always-visible elements to three or four high-contrast items in the player's peripheral vision arc.

What accessibility standards should a game comply with?

The Xbox Accessibility Guidelines are the most comprehensive industry baseline, alongside CVAA for communication features in the US and the AbleGamers INCLUDIFICATION framework. Platform holders like Sony, Microsoft, and Nintendo each impose additional certification requirements.

How do I make game menus work well with a controller?

Design grid, list, radial, or tab-based navigation mapped to d-pad and stick input rather than simulating a mouse cursor. Keep menu depth to three levels maximum, provide obvious focus indicators, and offer single-button shortcuts for frequent actions like opening the map.

Does this Skill handle game art direction or visual style?

No. Visual style, color palettes, and character art are explicitly routed to a game art director role. This Skill covers information hierarchy, accessibility constraints, navigation, and feedback systems, coordinating with art direction only on visual integration.

When should accessibility be considered in game development?

Accessibility should be a design constraint from day one, not a post-launch addition. Retrofitting accessibility costs three to five times more than designing for it from the start, and some features like remappable controls are baseline certification requirements.