What problem does it solve? Game teams often ship interfaces that confuse players, exclude players with disabilities, or fail usability expectations because UX and accessibility were treated as afterthoughts. This Skill provides a structured game UX design workflow covering information hierarchy, controller navigation, onboarding, feedback loops, and accessibility auditing against industry standards. ## Core Features & Use Cases - Accessibility Auditing: Evaluate a game against Xbox Accessibility Guidelines, CVAA, and AbleGamers INCLUDIFICATION, producing a scored compliance report with prioritized remediation plans. - UI/UX Specification: Define information hierarchy tiers, HUD philosophy (diegetic, non-diegetic, spatial, meta), controller-first navigation patterns, and per-screen state tables with visual, audio, and haptic feedback. - Onboarding Flow Design: Map progressive disclosure and player knowledge curves so mechanics are taught contextually rather than through text dumps. - Use Case: Ask for an accessibility audit of your card battle prototype's battle HUD and menus, and receive a criterion-by-criterion compliance table with effort estimates and fix priorities. ## Quick Start Ask the assistant to audit your game's HUD and menu navigation for accessibility compliance and produce a prioritized remediation plan.