game-launch

Guides game release preparation through phased launch checklists, storefront requirements, and go/no-go decisions.

Updated Aug 11, 2026
One-click install
npx skills add https://github.com/zerox-core/AI_Game --skill game-launch-zerox-core
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: game-launch
Source: https://github.com/zerox-core/AI_Game/tree/main/.continue/skills/game-launch
Command: npx skills add https://github.com/zerox-core/AI_Game --skill game-launch-zerox-core

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve? Shipping a game involves far more than finishing development: store assets, age ratings, privacy policies, press kits, day-one patches, and post-launch operations all need coordination. This Skill provides a structured, phase-gated launch pipeline so nothing critical is missed before release day. ## Core Features & Use Cases - Phase-Gated Launch Pipeline: Seven sequential phases covering build validation, storefront requirements (Steam, itch.io, iOS, Google Play, console certification), marketing assets, legal compliance, day-one patch planning, go/no-go decision, and post-launch operations. - Compliance & Regulatory Checklists: Covers ESRB/PEGI/CERO age ratings, COPPA, EAA, CVAA, Steam and itch.io AI disclosure rules, and accessibility statements. - Go/No-Go Framework: Risk assessment matrix, rollback planning, and launch-day war room structure for making the final release decision. - Use Case: A solo indie developer two months from a Steam release uses this Skill to audit their store page assets, verify privacy policy and age rating status, scope a day-one patch, and run a structured go/no-go review. ## Quick Start Ask the AI to run the game launch readiness checklist for your upcoming Steam release and identify any missing storefront assets or compliance gaps.

Frequently Asked Questions about game-launch

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I prepare a game for launch on Steam?

Follow a phased checklist: validate the release build with clean builds and zero P0/P1 bugs, prepare all capsule images and screenshots, publish a Coming Soon page at least two weeks early for wishlists, and complete a go/no-go review with a rollback plan before launch day.

What assets are required for a Steam store page submission?

Steam requires header, small, main, and vertical capsule images, a hero graphic, library artwork, at least five screenshots, a gameplay trailer, store description, tags, and system requirements. Missing or non-compliant assets delay submission or cause rejection.

Does a game need an age rating before release?

Yes, most storefronts require an age rating such as ESRB for North America, PEGI for Europe via IARC, or CERO for Japan. Missing ratings can get a game pulled post-launch, so submit questionnaires well before the release date.

How long does console certification take for PlayStation, Xbox, or Nintendo?

First-party certification typically takes two to four weeks per platform, and first submissions rarely pass on the first attempt. Budget four to eight weeks total including at least one rejection-and-resubmission cycle.

When should I not use a full launch checklist?

Skip the full pipeline when the game is still in active development with incomplete features, when releasing an internal playtest build, or when submitting a non-commercial game jam entry where only build validation matters.

What should a day-one patch include?

A day-one patch should contain bug fixes found during certification, final balance tuning, localization corrections, and performance optimizations. It should never add new features, and it must pass the same validation process as the gold build.