day-one-patch

Scope and plan a rollback-first day-one patch for critical P1/P2 game bugs.

Updated Apr 10, 2026
One-click install
npx skills add https://github.com/emcconnell/nova-scout --skill day-one-patch-emcconnell
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: day-one-patch
Source: https://github.com/emcconnell/nova-scout/tree/main/.claude/skills/day-one-patch
Command: npx skills add https://github.com/emcconnell/nova-scout --skill day-one-patch-emcconnell

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Day-one patches are high-risk, high-visibility mini-sprints that, if unmanaged, can introduce regressions or derail a launch. This Skill prevents chaos by scoping only safe, high-priority fixes, enforcing a rollback-first posture, and gating changes with a lightweight QA pass so launches remain controlled and reversible.

Core Features & Use Cases

  • Scope and Prioritise: Triage open bugs and cert feedback into included vs deferred lists based on severity, priority, and quick-fix estimates.
  • Rollback-first Release Planning: Produce a platform-aware rollback procedure and require explicit approval before any changes are implemented.
  • Implement + QA Gate: Coordinate focused implementation loops with lead programmer and QA tester agents, run targeted smoke checks or broader regression as required, and generate an auditable patch record.
  • Use Case: When a gold master is locked but certification feedback or last-minute playtests reveal P1/P2 issues, run this Skill to produce a safe, one-day patch with clear rollback criteria.

Quick Start

Run the day-one-patch procedure to triage open P1/P2 issues, produce a rollback-first patch plan with estimated effort and QA scope, and write the formal patch record to production/releases.

Frequently Asked Questions about day-one-patch

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I prepare a day-one patch for critical post-gold game release bugs?

To prepare a day-one patch, triage open P1/P2 bugs and certification feedback into included versus deferred lists, then produce a rollback-first release plan with effort estimates and targeted QA smoke checks for a controlled launch.

What is the best way to scope urgent patches after a gold master is locked?

Scoping urgent patches after gold master requires prioritizing only safe, high-priority quick fixes based on severity and effort estimates, explicitly deferring non-critical issues to prevent regressions and keep the one-day patch window focused.

How does rollback-first release planning work for day-one patches?

Rollback-first release planning enforces a reversible launch posture by generating a platform-aware rollback procedure and requiring explicit production approval before any P1/P2 bug fixes are implemented in the day-one patch.

How do I triage certification feedback and late playtest blockers for a game launch?

Triage certification feedback and playtest blockers by evaluating their severity and priority, separating quick-fix P1/P2 issues into the day-one patch scope while deferring less critical bugs to maintain a safe, controlled release.

Can I use this day-one patch process for minor but urgent P1/P2 bugs in release-stage game projects?

Yes, this day-one patch process applies specifically to release-stage game projects when minor but urgent P1/P2 bugs, certification feedback, or late playtest blockers must be safely fixed within a single day window.

When should I not use a day-one patch approach for my game release?

You should avoid a day-one patch approach when bug fixes require broad regression testing or exceed quick-fix effort estimates, as this high-risk mini-sprint scopes only safe, high-priority changes to prevent derailing the launch.