What problem does it solve? Starting or joining a game project often means facing a blank folder, scattered files, or an unfamiliar codebase with no clear next step. This Skill diagnoses the current project state and produces a concrete onboarding plan so developers avoid analysis paralysis, missing documentation, and structural decisions that create technical debt. ## Core Features & Use Cases - Automatic State Detection: Scans for engine files (project.godot, *.unity, *.uproject), source code, docs, tests, and git history to classify the project as Empty, Concept-Only, In-Progress, or Mature. - State-Specific Workflows: Provides tailored steps for each state, from engine selection and directory scaffolding for new projects to architecture audits and technical health checks for mature codebases. - Structured Project State Report: Outputs a report with completed items, a severity-ranked gap table, file structure recommendations, and a prioritized next-step workflow sequence. - Use Case: A developer inherits a Godot prototype from a departed teammate. The Skill detects an in-progress project, audits documentation coverage and TODO counts, and produces an orientation guide with prioritized refactoring targets. ## Quick Start Ask the assistant to analyze the current game project and produce a project state report with recommended next steps.