game-scope-check

Evaluates game feature scope against timeline and team capacity using MoSCoW prioritization.

Updated Aug 11, 2026
One-click install
npx skills add https://github.com/zerox-core/AI_Game --skill game-scope-check-zerox-core
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: game-scope-check
Source: https://github.com/zerox-core/AI_Game/tree/main/.continue/skills/game-scope-check
Command: npx skills add https://github.com/zerox-core/AI_Game --skill game-scope-check-zerox-core

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve? Indie game projects die from scope creep: feature lists that only grow, everything labeled "Must Have", and schedules with no buffer. This Skill replaces opinion-based scope debates with a structured, data-driven evaluation that produces a concrete cut list and a realistic timeline assessment. ## Core Features & Use Cases - Feature Inventory & MoSCoW Classification: Catalogs every planned, in-progress, and requested feature, then enforces the 60/25/15 Must/Should/Could effort allocation. - Feature Scoring Matrix: Scores each feature on Impact, Feasibility, and Risk with the formula (Impact x Feasibility) / Risk, producing Keep/Evaluate/Cut verdicts. - Timeline Sanity Check & Creep Detection: Computes net capacity versus planned work, reports buffer percentage with traffic-light status, and checks 10 scope creep warning signals. - Use Case: A solo developer three weeks from a demo milestone asks whether a new multiplayer idea fits. The workflow inventories all features, scores them, reveals a negative buffer, and recommends specific cuts plus a change freeze date. ## Quick Start Ask the assistant to run a scope check on your current feature list and milestone deadline to get a Scope Assessment Report with recommended cuts.

Frequently Asked Questions about game-scope-check

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I check if my game project has scope creep?

Run a scope check that inventories all features, classifies them with MoSCoW, and checks 10 warning signals such as a growing feature list, an empty Won't Have category, and shrinking schedule buffer. Three or more signals indicate early-stage scope creep.

How to prioritize game features with MoSCoW method?

Sort features into Must Have, Should Have, Could Have, and Won't Have, then enforce effort allocation of 60%, 25%, and 15% respectively. If Must Have exceeds 60% of total hours, demote features until the percentages hold.

What is a good schedule buffer for game development?

A buffer of 30% or more of net capacity is healthy, 20-30% is manageable, and below 20% risks missing the deadline. Buffer absorbs unexpected work and should never be treated as extra time for new features.

When should I cut a feature instead of keeping it?

Cut a feature when its score, calculated as (Impact x Feasibility) / Risk, falls below 2.0, or when the timeline check shows negative buffer. Sunk cost is not a reason to keep a feature whose remaining work exceeds its value.

When should I not use this scope evaluation workflow?

Do not use it for sprint planning, which belongs to a sprint planning workflow, or for general project status reporting. It is specifically for evaluating whether the feature set fits available time and resources.