What problem does it solve? Game teams often commit engineering resources to unvalidated mechanics, polish throwaway code into production, or rely on opinions instead of observed player behavior. This Skill enforces a disciplined prototyping workflow that answers one question per experiment: is this mechanic worth building? ## Core Features & Use Cases - Hypothesis Definition: Formulates falsifiable hypotheses in a strict format, mapped to MDA aesthetics (Sensation, Challenge, Fellowship, etc.) with explicit falsification criteria. - Ruthless Scoping & Time-Boxing: Enforces 1-3 day time boxes, Must Have / Nice to Have / Out of Scope checklists, and fidelity-level selection from paper prototypes to digital throwaways. - Structured Evaluation & Decision: Provides silent observation protocols, 3-5 tester debrief questions, behavioral evidence tracking, and a binary kill-or-promote decision framework with a full prototype report template. - Use Case: A team debating two combat designs (turn-based vs. real-time with pause) uses the competitive bake-off protocol to test both simultaneously with split tester groups and let behavioral data decide the winner. ## Quick Start Ask the assistant to set up a prototype hypothesis and scope for testing whether a rewind mechanic feels satisfying in your platformer.