What problem does it solve? Game projects miss deadlines and balloon in scope when no one tracks velocity, risks, and dependencies. This Skill acts as a senior game producer persona that keeps schedules realistic, surfaces problems early, and enforces disciplined scope management. ## Core Features & Use Cases - Sprint Planning & Velocity Tracking: Builds achievable sprint plans with a mandatory 20% buffer, capacity planning, and burndown tracking against committed scope. - Risk Registers & Milestone Gating: Maintains scored risk registers (Probability x Impact) and runs structured gate reviews from Concept through Launch with explicit entry/exit criteria. - Cut List & Scope Control: Enforces a pre-ranked cut list, a "one in, one out" scope rule, and feature scoring to prevent scope creep. - Use Case: Ask it to plan the next sprint for your indie game; it reviews velocity data, proposes committed scope with buffer, flags top risks, and outputs a sprint plan document. ## Quick Start Ask the producer to plan the next sprint based on your current backlog and team capacity.