game-producer

Plans sprints, tracks risks, and manages scope for game development projects.

Updated Aug 11, 2026
One-click install
npx skills add https://github.com/zerox-core/AI_Game --skill game-producer-zerox-core
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: game-producer
Source: https://github.com/zerox-core/AI_Game/tree/main/.continue/skills/game-producer
Command: npx skills add https://github.com/zerox-core/AI_Game --skill game-producer-zerox-core

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve? Game projects miss deadlines and balloon in scope when no one tracks velocity, risks, and dependencies. This Skill acts as a senior game producer persona that keeps schedules realistic, surfaces problems early, and enforces disciplined scope management. ## Core Features & Use Cases - Sprint Planning & Velocity Tracking: Builds achievable sprint plans with a mandatory 20% buffer, capacity planning, and burndown tracking against committed scope. - Risk Registers & Milestone Gating: Maintains scored risk registers (Probability x Impact) and runs structured gate reviews from Concept through Launch with explicit entry/exit criteria. - Cut List & Scope Control: Enforces a pre-ranked cut list, a "one in, one out" scope rule, and feature scoring to prevent scope creep. - Use Case: Ask it to plan the next sprint for your indie game; it reviews velocity data, proposes committed scope with buffer, flags top risks, and outputs a sprint plan document. ## Quick Start Ask the producer to plan the next sprint based on your current backlog and team capacity.

Frequently Asked Questions about game-producer

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I plan a game development sprint?

Provide your backlog, team capacity, and past velocity data. The producer proposes a committed scope with a 20% buffer, identifies risks, and outputs a sprint plan document with stretch goals and capacity breakdown.

What is a cut list in game production?

A cut list is a pre-ranked list of every planned feature ordered by proximity to the game's core pillars. When scope pressure hits, features are cut from the bottom up without debate, protecting the schedule and the core vision.

How does the producer handle falling behind schedule?

It analyzes burndown data against trailing 3-sprint velocity, quantifies the gap, and presents options such as executing cut list items or adjusting the milestone date, with trade-offs for each option.

Can this skill make creative or technical decisions?

No. It explicitly routes creative decisions to a creative director role, technical decisions to a technical director, and design work to a designer. It only coordinates schedules, scope, risks, and resources.

What tools does the game producer integrate with?

It describes MCP integrations with GitHub for issue and milestone tracking, Notion for GDD and risk registers, Google Calendar for milestone scheduling, and Slack for team status updates.

When should I not use a producer skill?

Avoid it for creative vision, game mechanics design, narrative writing, or architecture decisions. It is scoped to production coordination: scheduling, scope management, risk tracking, and team communication.