What problem does it solve? Game developers often build titles without knowing whether a viable audience exists, how crowded the genre is, or how to position against competitors. This Skill turns a game concept into a structured market research brief with quantitative grounding. ## Core Features & Use Cases - Six-Phase Research Workflow: Covers genre analysis, competitive landscape (direct, indirect, aspirational tiers), TAM/SAM/SOM market sizing, audience profiling, trend detection, and positioning strategy. - Quantitative Estimation Methods: Uses review multipliers, wishlist conversion rates, and comparable-title analysis to estimate sales and revenue at indie scale. - Structured Output: Produces a Market Research Brief with an executive summary, risk assessment table, pricing recommendation, launch window guidance, and a go/no-go recommendation. - Use Case: A solo developer considering a roguelike deckbuilder runs the workflow to compare against Slay the Spire, Balatro, and Inscryption, estimates a realistic year-one revenue range, and receives a positioning statement plus an honest saturation-risk verdict. ## Quick Start Ask the assistant to run market research on your game concept, for example: "Do market research on my cozy farming sim concept and tell me if it is viable."