game-team-orchestrator

Coordinates multi-agent workflows for cross-domain game development features using structured spawn recipes.

Updated Aug 11, 2026
One-click install
npx skills add https://github.com/zerox-core/AI_Game --skill game-team-orchestrator-zerox-core
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: game-team-orchestrator
Source: https://github.com/zerox-core/AI_Game/tree/main/.continue/skills/game-team-orchestrator
Command: npx skills add https://github.com/zerox-core/AI_Game --skill game-team-orchestrator-zerox-core

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve? Complex game features like combat systems, narrative content, UI overhauls, performance passes, and launch preparation require multiple specialist agents working in a specific order with clear handoffs. Without coordination, work falls through the cracks, conflicts surface late, and deliverables lack a single owner. ## Core Features & Use Cases - Five Spawn Recipes: Predefined coordination patterns for combat systems, narrative features, UI overhauls, performance passes, and launch prep, each defining participating agents, handoff chains, execution order, and conflict escalation rules. - Named Pipelines: Multi-step skill chains (such as new project and design iteration pipelines) that pass JSON state files between skills to carry context across phases. - Handoff Artifacts & Escalation: Mandatory structured handoff documents between agents plus explicit conflict-resolution tables that name which role wins each type of dispute. - Use Case: When asked to build a combat system, the orchestrator sequences the game designer's mechanics spec, the technical director's architecture document, parallel UX feedback design and QA test matrix, then runs an integration checkpoint with all four agents. ## Quick Start Ask the orchestrator to coordinate a cross-domain feature, for example: plan and coordinate a combat system build across design, tech, UX, and QA agents.

Frequently Asked Questions about game-team-orchestrator

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I coordinate multiple AI agents on a game development feature?

Invoke the orchestrator with a feature description and it decomposes the work into agent-assignable packages using one of five spawn recipes. It defines which agents participate, the handoff chain, execution order, and requires your approval of the coordination plan before spawning any workflow.

What spawn recipes are available for game development workflows?

Five recipes cover combat system builds, narrative features, UI overhauls, performance passes, and launch preparation. Each defines the participating agents, handoff artifacts, execution order, and conflict escalation rules for that feature type.

When should I not use multi-agent orchestration?

Do not use it for single-domain tasks. If a task belongs entirely to one specialty, such as a pure art or pure engineering change, route it directly to the appropriate specialist agent instead of spawning a multi-agent workflow.

How are conflicts between game development agents resolved?

Each recipe includes a conflict escalation table naming which role wins each dispute type. For example, the designer wins fun disputes, the technical director wins shippability disputes, and the producer arbitrates three-way deadlocks.

How do pipelines pass state between skills?

Pipelines use JSON state files stored in production/session-state/ following a defined schema with phases, statuses, timestamps, and findings. Each skill reads the state, appends its results, and writes it back so the next skill inherits full context.