game-concept

Align design decisions with the Saltglass Steppe game concept.

Updated Dec 13, 2025
One-click install
npx skills add https://github.com/EliasVahlberg/saltglass-steppe --skill game-concept
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: game-concept
Source: https://github.com/EliasVahlberg/saltglass-steppe/tree/main/.kiro_snapshot_2026-04-04_1209/skills/game-concept
Command: npx skills add https://github.com/EliasVahlberg/saltglass-steppe --skill game-concept

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Provides a single, authoritative game concept and high-level design vision for Saltglass Steppe to ensure feature decisions, scope choices, and new work stay aligned with the project's core mechanics and narrative identity.

Core Features & Use Cases

  • Canonical Concept Source: Defines the world premise, core gameplay loop, signature mechanics (glass storms), progression systems, factions, and sample quests to guide design and development.
  • Design & Scope Guidance: Helps writers, designers, and engineers evaluate whether proposed features preserve TUI constraints, deterministic systems, and narrative tone.
  • Onboarding and Review Tool: Use for design reviews, roadmap prioritization, creating vertical slices, and ensuring emergent systems (storms, refraction adaptations, factions) integrate coherently.

Quick Start

Summarize how a proposed feature aligns with the Saltglass Steppe game concept and propose concrete changes to preserve core mechanics and player-facing clarity.

Frequently Asked Questions about game-concept

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I align new game features with a core roguelike concept?

To align new game features with a roguelike concept, evaluate proposed mechanics against the canonical design document, ensuring they preserve deterministic systems, TUI constraints, and narrative tone to prevent scope creep and maintain coherence.

What are procedural storm mechanics in a TUI roguelike?

Procedural storm mechanics in a TUI roguelike are deterministic, text-based environmental hazards like glass storms. They require structured concept definitions to ensure refraction adaptations and faction interactions emerge coherently.

How do I scope a vertical slice for a procedural roguelike?

Scope a vertical slice for a procedural roguelike by prioritizing roadmap features that showcase signature mechanics like glass storms. Use the core game concept to filter proposed systems down to those operating within TUI presentation constraints.

Does designing faction design require a structured game concept document?

Designing faction design requires a structured game concept document to verify that faction interactions integrate coherently with emergent systems like refraction adaptations and deterministic storm mechanics.

When should I not use a high-level game concept for design reviews?

You should not use a high-level game concept for design reviews when evaluating granular code implementations or UI layouts, as it focuses on narrative consistency, feature scoping, and core gameplay loop alignment rather than technical execution.