game-concept
CommunityAlign work with the Saltglass Steppe vision.
Design & Creative#tui#game-design#game-concept#roguelike#procedural-mechanics#storm-mechanics#faction-design
AuthorEliasVahlberg
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Provides a single, authoritative game concept and high-level design vision for Saltglass Steppe to ensure feature decisions, scope choices, and new work stay aligned with the project's core mechanics and narrative identity.
Core Features & Use Cases
- Canonical Concept Source: Defines the world premise, core gameplay loop, signature mechanics (glass storms), progression systems, factions, and sample quests to guide design and development.
- Design & Scope Guidance: Helps writers, designers, and engineers evaluate whether proposed features preserve TUI constraints, deterministic systems, and narrative tone.
- Onboarding and Review Tool: Use for design reviews, roadmap prioritization, creating vertical slices, and ensuring emergent systems (storms, refraction adaptations, factions) integrate coherently.
Quick Start
Summarize how a proposed feature aligns with the Saltglass Steppe game concept and propose concrete changes to preserve core mechanics and player-facing clarity.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: game-concept Download link: https://github.com/EliasVahlberg/saltglass-steppe/archive/main.zip#game-concept Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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