Elias Vahlberg
Community@eliasvahlberg · Stockholm
Currently working at Ericsson.
Agent Skills by Elias Vahlberg
Showing 15 vetted skills indexed across 1 GitHub repositories.
terrain-forge-api
Document the terrain-forge crate API for tile and procedural terrain generation.
codebase-systems
Document core game system extension points and event handling for a turn-based TUI RPG.
core-mechanics
Design deterministic turn-based RPG mechanics with Rust-compatible technical specifications.
codebase-des-system
Execute DES scenario JSON to validate game state transitions and assertions.
codebase-game-loop
Document main game loop, turn processing, and system call order.
codebase-ui
Map player input to game actions and render context-sensitive UI screens.
game-systems-overview
Document Saltglass Steppe game architecture, system paths, and deterministic RNG usage.
entities-lore
Defines canonical lore for factions, creatures, and characters in Saltglass Steppe.
codebase-renderer
Document the Rust TUI game renderer pipeline and subsystem responsibilities.
codebase-save-load
Serialize versioned GameState with RON and rebuild spatial indices on load.
codebase-state-structure
Document Rust GameState, PlayerState, WorldState, and NarrativeEngine serialization structures.
game-concept
Align design decisions with the Saltglass Steppe game concept.
des-usage
Run and assert headless DES JSON game scenarios with seeded RNG.
codebase-generation
Orchestrate deterministic game map generation using terrain-forge and AlgorithmRegistry plugins.
creative-direction
Define narrative voice, TUI glyphs, colors, and log formatting for Saltglass Steppe.