game-systems-overview
CommunityUnderstand and extend core game architecture
Software Engineering#data-driven#determinism#event-bus#world-generation#game-architecture#des-testing#systems-integration
AuthorEliasVahlberg
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Provides a concise, actionable reference for developers to understand Saltglass Steppe's architecture, locate authoritative files, and follow established patterns to safely add systems, content, and tests without breaking determinism or state invariants.
Core Features & Use Cases
- System onboarding: Locate files and patterns needed to add a new game system, implement System traits, and integrate into the end_turn flow.
- Data-driven content: Find where to add items, enemies, quests, dynamic events, and narrative fragments and how the DataLoader validates content.
- DES testing and debugging: Create deterministic DES scenarios, run headless tests, and verify event-driven reactions and safe state transitions.
Quick Start
Ask the assistant to guide you step-by-step to add a new system in src/game/systems/, explain required GameEvent additions, where to update data files, and how to write a DES scenario for it.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: game-systems-overview Download link: https://github.com/EliasVahlberg/saltglass-steppe/archive/main.zip#game-systems-overview Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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