codebase-game-loop
CommunityCoordinate per-turn logic and system order.
Software Engineering#architecture#debugging#rust#turn-based#game-loop#event-processing#systems-dispatch
AuthorEliasVahlberg
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill provides a structured guide to the main game loop, per-turn processing, and the system call order used by the deterministic turn-based engine. It helps developers reason about the sequence of actions, state updates, and event handling that drive each turn.
Core Features & Use Cases
- Per-turn orchestration: outlines how the main loop progresses, including input handling, rendering, and state transitions.
- Action dispatch mapping: documents how actions like Move, EndTurn, Wait, AutoExplore, and others are routed to corresponding systems.
- Debug and extension guidance: explains how to extend or debug per-turn logic and system order for new features.
Quick Start
Run the main game loop to observe per-turn processing and system order in action.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: codebase-game-loop Download link: https://github.com/EliasVahlberg/saltglass-steppe/archive/main.zip#codebase-game-loop Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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