gm-build

Community

Build a Godot game mechanic by mechanic

AuthorRandallLiuXin
Version1.0.0
Installs0

System Documentation

What problem does it solve?

gm-build turns a GodotMaker plan into an incremental, verified game implementation so you get a real, runnable Godot project instead of an ungrounded demo or endless manual iteration.

Core Features & Use Cases

  • Tag-scoped mechanic building: Implements only the current tag’s mechanics from PLAN.md, so each run expands the game without rebuilding everything.
  • Worker-dispatched implementation with guardrails: Enforces Worker-based code generation (no direct file writing), respects directory boundaries, and keeps auditability via monotonic task states.
  • Integrated verify + gameplay review loop: Dispatches a verifier and then a reviewer, triages findings, and continues until the PLAN is verified with no newly accepted fixes.

Quick Start

Run the command: /gm-build

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: gm-build
Download link: https://github.com/RandallLiuXin/GodotMaker/archive/main.zip#gm-build

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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