gm-build

Automate Godot game builds from tag-scoped PLAN.md with worker dispatch and verification.

511|44|Updated Apr 13, 2026
One-click install
npx skills add https://github.com/RandallLiuXin/GodotMaker --skill gm-build
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: gm-build
Source: https://github.com/RandallLiuXin/GodotMaker/tree/main/skills/core/gm-build
Command: npx skills add https://github.com/RandallLiuXin/GodotMaker --skill gm-build

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

gm-build turns a GodotMaker plan into an incremental, verified game implementation so you get a real, runnable Godot project instead of an ungrounded demo or endless manual iteration.

Core Features & Use Cases

  • Tag-scoped mechanic building: Implements only the current tag’s mechanics from PLAN.md, so each run expands the game without rebuilding everything.
  • Worker-dispatched implementation with guardrails: Enforces Worker-based code generation (no direct file writing), respects directory boundaries, and keeps auditability via monotonic task states.
  • Integrated verify + gameplay review loop: Dispatches a verifier and then a reviewer, triages findings, and continues until the PLAN is verified with no newly accepted fixes.

Quick Start

Run the command: /gm-build

Frequently Asked Questions about gm-build

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I automate incremental Godot game building from a plan file?

Automating Godot game building is done by running a command that reads a tag-scoped PLAN.md to implement specific mechanics incrementally, dispatching workers to generate code and a verifier to ensure the project remains runnable without rebuilding everything.

What is the best way to verify Godot mechanics during incremental development?

Verifying Godot mechanics is handled by a convergence loop that dispatches a verifier and a reviewer to triage findings, continuing until the plan is fully verified with no newly accepted fixes, preventing incomplete or unverified builds.

Can I use worker dispatch to generate Godot project files without manual coding?

Worker dispatch enforces code generation for Godot project files without direct file writing, respecting directory boundaries and maintaining auditability through monotonic task state transitions to keep the build process guarded.

Does gm-build support resuming interrupted Godot game mechanic implementations?

Hard resumption gates support interrupted Godot game mechanic implementations by enforcing strict process constraints and verification gates, ensuring no incomplete or unverified builds are accepted when resuming the incremental construction workflow.

Why does my Godot project build keep failing verification during incremental development?

Godot project build verification fails when strict file and process constraints are not met, triggering the verifier-reviewer triage loop to catch incomplete implementations and prevent ungrounded demos from advancing until fixes are accepted.

What prerequisites do I need to start building a Godot game mechanic by mechanic?

Building a Godot game mechanic by mechanic requires a tag-scoped PLAN.md file defining the mechanics, alongside a Godot project environment where worker dispatch and verification loops can enforce strict directory boundaries and task state transitions.