gm-build
CommunityBuild a Godot game mechanic by mechanic
Software Engineering#verification#godot#incremental development#project automation#review triage#game building#worker dispatch
AuthorRandallLiuXin
Version1.0.0
Installs0
System Documentation
What problem does it solve?
gm-build turns a GodotMaker plan into an incremental, verified game implementation so you get a real, runnable Godot project instead of an ungrounded demo or endless manual iteration.
Core Features & Use Cases
- Tag-scoped mechanic building: Implements only the current tag’s mechanics from PLAN.md, so each run expands the game without rebuilding everything.
- Worker-dispatched implementation with guardrails: Enforces Worker-based code generation (no direct file writing), respects directory boundaries, and keeps auditability via monotonic task states.
- Integrated verify + gameplay review loop: Dispatches a verifier and then a reviewer, triages findings, and continues until the PLAN is verified with no newly accepted fixes.
Quick Start
Run the command: /gm-build
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: gm-build Download link: https://github.com/RandallLiuXin/GodotMaker/archive/main.zip#gm-build Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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