gm-fixgap

Generate and execute GAP.md fix tasks from evaluation.json gaps.

511|44|Updated Apr 13, 2026
One-click install
npx skills add https://github.com/RandallLiuXin/GodotMaker --skill gm-fixgap
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: gm-fixgap
Source: https://github.com/RandallLiuXin/GodotMaker/tree/main/skills/core/gm-fixgap
Command: npx skills add https://github.com/RandallLiuXin/GodotMaker --skill gm-fixgap

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

It resolves concrete issues reported by the Evaluator by turning evaluation/verification findings into an auditable set of fix tasks and completing them through verify+review until the gaps are closed.

Core Features & Use Cases

  • Evaluator-driven remediation: Converts evaluation.json failures (and optionally fresh verify_report.json failures) into GAP.md tasks categorized as critical/major/gameplay/minor.
  • Worker-dispatched code fixes: Routes project-code failures to worker dispatch for deterministic edits, then verifies and reviews the results.
  • Monotonic, audited task lifecycle: Enforces forward-only state transitions in GAP.md, requires verification before marking tasks verified, and prevents incorrect self-certification.

Quick Start

Run /gm-fixgap to generate or resume GAP.md from the latest evaluation gaps, dispatch fixes, and execute the final verify+review pass.

Frequently Asked Questions about gm-fixgap

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I fix Godot project gaps reported by an evaluator?

To fix Godot project gaps, generate GAP.md tasks from evaluation.json failures and execute them through worker dispatch for code edits, followed by a verify and review cycle to close the reported issues.

What is the process for turning evaluation failures into auditable fix tasks?

Turning evaluation failures into auditable fix tasks involves converting evaluation.json and verify_report.json findings into categorized GAP.md tasks with monotonic state transitions, ensuring forward-only progress until verified.

How do I handle compile and runtime failures in Godot CI repair?

For Godot CI repair, route compile and runtime failures to worker dispatch for deterministic code modifications, then enforce a final verifier and review cycle before marking the gap tasks as verified.

Can I directly edit project code to resolve static check gaps and config errors?

Direct main-agent edits apply only to config and tooling errors, while project-code failures from static check gaps require strict routing to worker dispatch for code modification to ensure deterministic fixes.

Does fixing evaluator gaps require fresh verification evidence?

Fixing evaluator gaps requires verification evidence, utilizing fresh verify_report.json alongside evaluation.json to validate fixes before tasks can be marked as verified and gaps are officially closed.

What are the limitations of worker dispatch for Godot gap fixing?

Worker dispatch limits code modification strictly to project-code failures, requiring mandatory role setup and monotonic GAP task state transitions, with user escalation reserved for issues outside deterministic routing.