gm-verify

Community

Mechanically verify a Godot game build

AuthorRandallLiuXin
Version1.0.0
Installs0

System Documentation

What problem does it solve?

gm-verify eliminates the guesswork of whether a generated Godot project is actually correct by running automated, non-creative checks (headless build, unit tests, lint placeholders, and static analysis) against the latest built state.

Core Features & Use Cases

  • Headless build verification: Executes a Godot headless run and captures build-time errors for fast failure diagnosis.
  • Automated unit testing via gdUnit4: Runs the project’s gdUnit4 tests and reports pass/fail counts and failure details.
  • Project static analysis: Runs an ECS/test/plan oriented static check to catch issues beyond compilation.
  • Safety-focused, read-mostly workflow: Explicit invocation only, with guardrails to prevent modifying game code or planning docs.

Quick Start

Use the gm-verify skill to verify the most recent built project state by running: run /gm-verify.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: gm-verify
Download link: https://github.com/RandallLiuXin/GodotMaker/archive/main.zip#gm-verify

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
View Source Repository

Agent Skills Search Helper

Install a tiny helper to your Agent, search and equip skill from 471,000+ vetted skills library on demand.