gm-verify
CommunityMechanically verify a Godot game build
AuthorRandallLiuXin
Version1.0.0
Installs0
System Documentation
What problem does it solve?
gm-verify eliminates the guesswork of whether a generated Godot project is actually correct by running automated, non-creative checks (headless build, unit tests, lint placeholders, and static analysis) against the latest built state.
Core Features & Use Cases
- Headless build verification: Executes a Godot headless run and captures build-time errors for fast failure diagnosis.
- Automated unit testing via gdUnit4: Runs the project’s gdUnit4 tests and reports pass/fail counts and failure details.
- Project static analysis: Runs an ECS/test/plan oriented static check to catch issues beyond compilation.
- Safety-focused, read-mostly workflow: Explicit invocation only, with guardrails to prevent modifying game code or planning docs.
Quick Start
Use the gm-verify skill to verify the most recent built project state by running: run /gm-verify.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: gm-verify Download link: https://github.com/RandallLiuXin/GodotMaker/archive/main.zip#gm-verify Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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