codebase-renderer

Community

Inspect and extend the game's rendering pipeline

AuthorEliasVahlberg
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Provides a focused map of the renderer's architecture, responsibilities, and extension points so engineers can quickly understand, debug, and modify visual output without combing the entire codebase.

Core Features & Use Cases

  • Subsystem mapping: Documents core renderer components such as TileRenderer, EntityRenderer, LightingRenderer, EffectsRenderer, ParticleSystem, AnimationSystem, Camera, ThemeManager, EffectsManager, viewport culling, and frame limiting.
  • Pipeline explanation: Describes the main render_game flow including camera update, viewport culling, tile pass, entity pass, effects pass, particle pass, and animation pass and how state fields like visible, revealed, and light_map affect rendering.
  • Extension guidance: Explains how to add new visual effects via data/effects_config.json, introduce particle types in particles.rs, and update render_config.json and themes.json, plus how satellite terminals render subsets of state.
  • Use Case: Use it to add a new visual effect for an adaptation, resolve entity glyph rendering issues, or tune performance for large viewports and particle loads.

Quick Start

Analyze src/renderer to produce a prioritized list of extension points, the specific files to change, required data/config updates, and any performance implications.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: codebase-renderer
Download link: https://github.com/EliasVahlberg/saltglass-steppe/archive/main.zip#codebase-renderer

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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