codebase-ui

Community

Quickly add and modify in-game UI screens

AuthorEliasVahlberg
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Provides a single reference and integration point for managing UI screens, context-sensitive input, and the flow of UI state into game actions so developers can consistently add or modify interface elements without breaking render or input behavior.

Core Features & Use Cases

  • UiState centralization: A single UiState struct holds all menu and overlay states for predictable rendering and input handling.
  • Render priority and flow: Defines fullscreen menu early-returns, overlays, death screen, and main game view rendering order to avoid visual and interaction conflicts.
  • Input-to-Action mapping: Context-sensitive input handling converts keystrokes into Action variants for the game loop and supports menus, look mode, targeting, and debug commands.
  • Camera and overlays: Camera smoothing, dialog box lifecycle, tutorial messages, and modal focus rules simplify adding features like world map, inventory, and debug consoles.

Quick Start

Create a new UI screen by adding src/ui/my_screen.rs with state and render functions, add the state to UiState, register the module in src/ui/mod.rs, call the render with fullscreen early-return in main render, and implement input handling to emit appropriate Action variants.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: codebase-ui
Download link: https://github.com/EliasVahlberg/saltglass-steppe/archive/main.zip#codebase-ui

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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