What problem does it solve?
Provides a single-source creative authority that ensures Saltglass Steppe's writing, log messaging, UI glyphs, and color palette remain thematically consistent and playable across disciplines. It prevents tone drift, inconsistent TUI representations, and mismatched faction or item voices that break immersion or confuse players.
Core Features & Use Cases
- Tone & Voice Guide: Defines the mythic-reverent voice, vocabulary rules, and faction-specific speech patterns for writers and designers.
- TUI Visual Conventions: Specifies glyphs, color mappings, and status/log formatting so developers render clear, readable gameplay information in terminal interfaces.
- Narrative & Design Pillars: Enumerates non-negotiable pillars (mutation consequences, storms rewriting maps, readable light tactics) that every feature must support.
- Practical Actionables: Checklists and developer tasks (color constants, shimmer overlays, post-storm diffs) and writer constraints (log length, description brevity) to implement the vision.
- Use Case Example: Crafting an on-screen storm announcement, designing an adaptation item description, or defining a new enemy glyph with matching color and log lines.
Quick Start
Write a terse, evocative log line in the Saltglass Steppe mythic-reverent voice announcing an imminent level 3 glass storm that also indicates direction.