What problem does it solve?
Provides a single-source design and implementation guide for the core gameplay systems of Saltglass Steppe, bridging game design intent and engineering requirements so designers and developers can align on mechanics, balancing, and deterministic behavior.
Core Features & Use Cases
- Action economy & combat: Defines AP, initiative, body targeting, status effects, cover, and psychic systems for tactical encounters and balance tuning.
- Movement, visibility & environment: Specifies 8-directional movement, line-of-sight, dynamic lighting, weather effects, and seed-based lazy tile generation for deterministic maps.
- Systems integration: Documents inventory/equipment, crafting recipes (data-driven), quests, AI demeanors and aggro, and the verified state store pattern for safe state transitions.
- Use Case: Use this document to produce implementation-ready specs for Rust systems, to create JSON schemas for recipes/quests, or to generate test scenarios for the Debug Execution System.
Quick Start
Create a concise specification for the combat system that defines action point costs, tracked stats, body targeting rules, deterministic resolution, and example JSON schemas for weapons and status effects.