des-usage

Community

Create reproducible DES test scenarios

AuthorEliasVahlberg
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Provides a clear, structured way to write and run headless DES (Debug Execution System) scenarios so developers can validate game mechanics, reproduce bugs, and catch regressions without manual playtesting.

Core Features & Use Cases

  • Deterministic Execution: Use seeded RNG to reproduce outcomes reliably across runs.
  • Rich Action & Assertion Language: Schedule player and entity actions, apply mocks, and assert player, enemy, map, quest, and status conditions.
  • Inheritance & Mocks: Base scenario inheritance and mock settings let you compose common setups and force deterministic behaviors for focused tests.
  • Use Case: Validate movement, combat resolution, inventory interactions, quest progression, and environmental effects in automated CI or developer testing.

Quick Start

Run the DES scenario tests/scenarios/basic_movement.json with a fixed seed to verify player movement and assertions succeed.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: des-usage
Download link: https://github.com/EliasVahlberg/saltglass-steppe/archive/main.zip#des-usage

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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