codebase-generation
CommunityDeterministic map generation toolkit.
AuthorEliasVahlberg
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill centralizes and orchestrates deterministic procedural generation for game maps, unifying terrain generation, biome design, spawn logic, and world-building pipelines into a cohesive workflow.
Core Features & Use Cases
- TerrainForge adapter integration for tile generation per biome and terrain
- WorldGenerator for layered world maps (biomes, terrain, elevation, resources, POIs)
- SpawnSystem and LootGeneration for biome-aware encounters and loot
- Data-driven configuration via data/terrain_config.json, data/biome_spawn_tables.json, and related data files
- AlgorithmRegistry plugin system to register and swap generation algorithms
- Connectivity and microstructure support to ensure map connectivity and handcrafted content
Quick Start
Configure your terrain and biome settings, then run the generation pipeline with a seed to produce a complete world map.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: codebase-generation Download link: https://github.com/EliasVahlberg/saltglass-steppe/archive/main.zip#codebase-generation Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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