game-jam-mode

Guides 48-72 hour game jam development with phased workflows and scope control.

Updated Aug 11, 2026
One-click install
npx skills add https://github.com/zerox-core/AI_Game --skill game-jam-mode-zerox-core
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: game-jam-mode
Source: https://github.com/zerox-core/AI_Game/tree/main/.continue/skills/game-jam-mode
Command: npx skills add https://github.com/zerox-core/AI_Game --skill game-jam-mode-zerox-core

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve? Game jams fail most often from scope creep, broken build pipelines discovered too late, and missed submission deadlines. This Skill provides a time-boxed, phase-by-phase workflow that keeps a jammer shipping a playable game within 48-72 hours instead of polishing an unfinished prototype. ## Core Features & Use Cases - Six-Phase Jam Workflow: Covers theme interpretation, ideation and scoping, pre-production, production, polish, and submission with explicit time budgets for 48h and 72h jams. - Scope Ruthlessness Protocol: Enforces Tier 1 must-haves, Tier 2 nice-to-haves, and an immediate kill list (multiplayer, procedural generation, save systems, and more) with a 50% halfway-point rule. - Ready-to-Use Templates: Includes a one-page jam concept sheet, a 2-hour check-in task board, a submission checklist for itch.io, Ludum Dare, GMTK, Global Game Jam, and Brackeys Jam, plus a post-jam transition plan. - Use Case: A solo developer entering GMTK Jam asks for help at theme announcement; the Skill produces ranked concept interpretations in 30 minutes, locks the core mechanic, and drives 2-hour check-ins until the web build is submitted. ## Quick Start Tell the assistant which game jam you are entering and how many hours you have, for example by saying you are entering GMTK Jam with 48 hours, and ask it to start the jam workflow.

Frequently Asked Questions about game-jam-mode

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How much time should game jam submission take?

Reserve 4 hours for a 48-hour jam and 6 hours for a 72-hour jam. Exporting, testing the actual build, creating the itch.io page with screenshots and tags, and verifying the published entry consistently takes far longer than the 10 minutes most jammers expect.