game-analytics-setup

Designs game telemetry event taxonomies, KPI definitions, dashboards, and A/B testing plans.

Updated Aug 11, 2026
One-click install
npx skills add https://github.com/zerox-core/AI_Game --skill game-analytics-setup-zerox-core
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: game-analytics-setup
Source: https://github.com/zerox-core/AI_Game/tree/main/.continue/skills/game-analytics-setup
Command: npx skills add https://github.com/zerox-core/AI_Game --skill game-analytics-setup-zerox-core

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve? Game teams often either track too little data to make informed decisions or drown in thousands of unanalyzed events. This Skill provides a structured methodology for building a lean, privacy-compliant analytics pipeline: defining which questions to answer, designing a consistent event taxonomy, setting KPI targets with benchmarks, building dashboards, and running statistically valid A/B tests. ## Core Features & Use Cases - Event Taxonomy Design: Enforces a dot-separated domain.object.action naming convention, standardized property types, and a 20-50 core event budget so every tracked event answers a specific question. - KPI Definitions and Benchmarks: Provides precise definitions and indie benchmarks for DAU, retention (D1/D7/D30), session length, ARPU, ARPPU, conversion rate, crash rate, and funnel completion. - Dashboard and A/B Test Planning: Supplies daily/weekly/monthly dashboard specs with alert thresholds and owners, plus an A/B testing framework covering sample size calculation, run duration, and guardrail metrics. - Privacy Compliance Guidance: Covers GDPR consent flows, COPPA age gating, Apple ATT prompts, and data minimization requirements. - Use Case: A team three months from launch asks for a complete analytics pipeline; the Skill produces an analytics implementation plan with goals, event taxonomy, KPI targets, tool selection (e.g., GameAnalytics for indies), privacy checklist, and dashboard specs. ## Quick Start Ask the assistant to design an analytics plan for your game, including the event taxonomy, KPI targets, and a dashboard specification for your launch.

Frequently Asked Questions about game-analytics-setup

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I set up analytics for an indie game before launch?

Start by defining the specific questions your team needs answered, then design a taxonomy of 20-50 core events using a domain.object.action naming convention. Integrate a tool like GameAnalytics, implement GDPR consent flows, build dashboards with alert thresholds, and validate every event fires correctly before launch.

What analytics tool should I use for a mobile or indie game?

GameAnalytics is recommended for indie studios because it is free up to 1M MAU and purpose-built for games with funnels, retention, and economy tracking. Alternatives include Firebase for Android-first mobile games, PostHog for self-hosted privacy control, and Mixpanel for detailed funnel analysis.

How do I design an A/B test for game features?

State a hypothesis, define control and treatment variants, and calculate the required sample size before running the test using power analysis. Run for at least 7-14 days, change only one variable, and define guardrail metrics that must not regress before shipping the treatment.

What analytics can I legally collect for a game with players under 13?

Under COPPA, you cannot use persistent identifiers or behavioral tracking without verifiable parental consent. Most indie games handle this by age-gating analytics entirely, collecting no data from under-13 players unless a parental consent flow is implemented.

What are good D1 and D7 retention benchmarks for games?

Mobile games typically see 35-45% D1 and 15-25% D7 retention, while PC and console premium titles see 50-65% D1 and 30-45% D7. D1 below 30% signals a broken first-session experience that needs investigation.

When should a game not use analytics or A/B testing?

Avoid A/B testing core creative decisions, narrative content, or anything affecting multiplayer fairness. Single-session jam games with no post-launch plans generally do not need analytics infrastructure, and teams should never let metrics override design judgment about whether the game is fun.