team-narrative

Orchestrates narrative-director, writer, world-builder, and level-designer subagents to produce game story content.

13|Updated Jul 30, 2026
One-click install
npx skills add https://github.com/frabcd/codex-ai-game-studio --skill team-narrative-frabcd
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: team-narrative
Source: https://github.com/frabcd/codex-ai-game-studio/tree/main/plugins/ai-game-studio/skills/team-narrative
Command: npx skills add https://github.com/frabcd/codex-ai-game-studio --skill team-narrative-frabcd

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve? Coordinating story arcs, dialogue, world lore, and narrative-driven level design across multiple roles is fragmented and error-prone, often producing lore contradictions and inconsistent character voices. ## Core Features & Use Cases - Multi-Agent Narrative Pipeline: Delegates work through five phases to narrative-director, writer, world-builder, art-director, level-designer, and localization-lead subagents with parallel execution where possible. - Consistency and Localization Gates: Reviews dialogue against voice profiles, verifies lore canon levels, and validates i18n readiness including string keys and character limits. - Configurable Review Modes: Supports full, lean, and solo review modes plus an error recovery protocol that surfaces blocked agents and preserves partial work. - Use Case: Describe a boss encounter cutscene, and the skill produces a narrative brief, lore entries, localization-ready dialogue, and level narrative integration points with a consistency review. ## Quick Start Invoke the skill with a narrative content description such as "boss encounter cutscene" and approve each phase's proposals as the team pipeline progresses.

Frequently Asked Questions about team-narrative

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I orchestrate a narrative design team for game story content?

Invoke the skill with a description of the story content, such as a cutscene or faction dialogue. It spawns narrative-director, writer, world-builder, art-director, and level-designer subagents through a five-phase pipeline with user approval at each transition.

How do I keep game lore consistent across multiple writers?

The world-builder cross-references new lore entries against existing canon and assigns canon levels, while the narrative-director reviews all dialogue against character voice profiles in a dedicated consistency phase.

What review modes does the narrative pipeline support?

Three modes are available: full spawns all director gates, lean keeps only phase-gate directors, and solo skips all agent gates. The mode comes from a --review argument, production/review-mode.txt, or defaults to lean.

Does the skill check dialogue for localization readiness?

Yes, a localization-lead subagent validates string key naming, flags hardcoded formatting, checks character limit headroom for expanding languages like German, and identifies cultural assumptions needing locale variants.

What happens when a narrative subagent gets blocked?

The error recovery protocol surfaces the blocked agent and reason, checks downstream dependencies, and offers options to skip, retry with narrower scope, or stop. A partial report of completed work is always produced.