team-narrative

Orchestrate narrative-director, writer, world-builder, and level-designer subagents through phase-based story development.

Updated Mar 15, 2026
One-click install
npx skills add https://github.com/jtvaris/sunday-night-dynasty --skill team-narrative-jtvaris
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: team-narrative
Source: https://github.com/jtvaris/sunday-night-dynasty/tree/main/.agents/skills/team-narrative
Command: npx skills add https://github.com/jtvaris/sunday-night-dynasty --skill team-narrative-jtvaris

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Orchestrate collaboration across narrative-director, writer, world-builder, and level-designer to produce cohesive story content, lore, and level design, with clear phase governance.

Core Features & Use Cases

  • End-to-end team orchestration across required roles
  • Phase-based pipeline (Narrative Direction, World Foundation, Level Narrative Integration, Review, Polish)
  • Parallel execution of subagents with context sharing and approvals

Quick Start

Provide a narrative brief outlining the target story beat and characters to start Phase 1.

Frequently Asked Questions about team-narrative

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I coordinate a narrative team for game development end-to-end?

Coordinate a narrative team by orchestrating multi-role subagents across narrative direction, world foundation, level integration, review, and polish phases with user approval governance.

What is phase-based narrative orchestration for world-building and level design?

Phase-based narrative orchestration sequentially manages narrative direction, world foundation, and level narrative integration, allowing parallel subagents to share context and produce cohesive lore and level design outputs.

How do I start the narrative direction phase for a game story?

Start the narrative direction phase by providing a narrative brief that outlines your target story beat and characters to initialize the orchestration pipeline.

Does this narrative orchestration approach support parallel subagents for writers and world-builders?

Yes, this narrative orchestration supports parallel execution of subagents for writers and world-builders, ensuring full context propagation across the narrative-director, world-builder, and level-designer roles.

Can I use this multi-role narrative pipeline for managing game lore and level design together?

Yes, you can use this multi-role pipeline to manage game lore and level design together, specifically through the level narrative integration phase that coordinates world-building with level-designer outputs.

What are the limitations of using a phase-based narrative team orchestration workflow?

The phase-based workflow requires user approval at each step-wise phase output, meaning the pipeline pauses for decision-point prompts before propagating full context to subsequent narrative and level design subagents.