What problem does it solve? Game teams need consistent, production-ready asset specifications before art production begins, but manually writing per-asset specs anchored to an art bible is slow and inconsistent. This Skill turns GDDs, level docs, and character profiles into structured asset specs with AI generation prompts and a tracked manifest. ## Core Features & Use Cases - Entity & Screen Inventory: Scans GDDs, art bibles, and narrative docs to build a master inventory of every visual entity, UI screen, HUD element, and audio asset the game needs. - Dual-Agent Spec Generation: Spawns art-director and technical-artist subagents in parallel to produce visual descriptions, AI image generation prompts, dimensions, formats, naming conventions, and engine constraints, with full, lean, and solo review modes. - Manifest Tracking: Assigns sequential project-wide asset IDs, detects shared assets across contexts, and maintains a progress manifest with status counts. - Use Case: After approving an art bible and GDD for a tower defense game, run the skill to spec every enemy sprite, VFX effect, and UI element, producing ready-to-use Midjourney-style prompts and a manifest for tracking production. ## Quick Start Ask the AI to run the asset-spec skill for your combat system to generate visual specifications and AI generation prompts for all its assets.