What problem does it solve? Game teams often start asset production without a unified visual direction, causing inconsistent art, costly rework, and ambiguous decisions. This Skill guides the creation of a complete art bible that gates all downstream asset production. ## Core Features & Use Cases - Guided Section Authoring: Walks through nine sections covering visual identity, mood, shape language, color systems, character and environment direction, UI style, asset standards, and reference direction. - Agent-Delegated Drafting: Spawns art-director, ux-designer, and technical-artist subagents to draft each section, surfacing conflicts for explicit user decisions. - Retrofit and Review Modes: Detects an existing art bible, fills only incomplete sections, and supports solo, lean, and full review modes with an optional creative-director sign-off gate. - Use Case: After approving a game concept from brainstorming, run this Skill to produce design/art/art-bible.md with a locked color system, shape language, and engine-constrained asset standards before writing any GDDs. ## Quick Start Use the art-bible skill to author the art bible for my approved game concept and write it to design/art/art-bible.md.