asset-spec

Generate per-asset visual specifications and AI prompts from design documents.

Updated Feb 8, 2024
One-click install
npx skills add https://github.com/kay6198835/Game-RPG --skill asset-spec-kay6198835
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: asset-spec
Source: https://github.com/kay6198835/Game-RPG/tree/main/.claude/skills/asset-spec
Command: npx skills add https://github.com/kay6198835/Game-RPG --skill asset-spec-kay6198835

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Generate per-asset visual specifications and AI generation prompts from GDDs, level docs, or character profiles. Produces structured spec files and updates the master asset manifest. Run after art bible and GDD/level design are approved, before production begins.

Core Features & Use Cases

  • Generate 2-3 sentence visual descriptions anchored to the art bible's shape language and color system for each asset.
  • Produce ready-to-use AI prompts and a structured spec file for asset production.
  • Update or create entries in the master asset manifest to reflect newly specced assets.

Quick Start

Provide a target context (system:<name> | level:<name> | character:<name>) to generate and save the initial asset specs and update the manifest.

Frequently Asked Questions about asset-spec

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I generate AI prompts from a Game Design Document for asset production?

To generate AI prompts from a Game Design Document, the system extracts visual requirements and applies art bible constraints to produce ready-to-use prompts and structured spec files. It anchors descriptions to shape language and color systems before updating the master asset manifest.

When should I create per-asset visual specifications in the game development pipeline?

You should create per-asset visual specifications after your art bible and Game Design Document are approved, but before production begins. This ensures all generated specs align with established art standards and engine constraints prior to asset creation.

Can I use character profiles to generate structured spec files and update an asset manifest?

Yes, you can use character profiles to generate structured spec files and update an asset manifest. By providing a target character context, the system outputs 2-3 sentence visual descriptions and AI prompts while automatically updating the master manifest entries.

Does the generated asset spec enforce alignment with the art bible's shape language and color system?

Yes, the generated asset spec enforces alignment with the art bible's shape language and color system. It ensures every visual description and AI generation prompt adheres to approved asset standards and applicable engine-specific constraints.

What is the best way to maintain an asset manifest when adding new level design elements?

The best way to maintain an asset manifest when adding new level design elements is to automatically update or create manifest entries during spec generation. Providing a target level context generates the required specs and directly reflects newly specced assets in the master manifest.