What problem does it solve? Coordinating UX designers, UI programmers, art directors, and accessibility reviewers across a game UI feature is error-prone and inconsistent. This Skill structures the entire UI production pipeline into gated phases so specs are reviewed before implementation and accessibility is verified before polish. ## Core Features & Use Cases - Phased UI Pipeline: Runs context gathering, UX spec authoring, UX review, visual design, implementation, parallel review, and polish with user approval gates between phases. - Review Mode Control: Supports full, lean, and solo modes to scale director-level review gates to the team's needs. - Engine-Aware Implementation: Delegates to engine UI specialists (Unity UI Toolkit/UGUI, Godot Control nodes, Unreal UMG/CommonUI) for framework-specific guidance before coding. - Use Case: A team building a game HUD invokes the pipeline to produce a HUD spec from the hud-design template, get it reviewed, implement it with reusable interaction patterns, and pass an accessibility audit against the committed tier. ## Quick Start Ask the agent to run the team-ui pipeline for your feature, for example: orchestrate the full UI pipeline for the inventory screen using the committed accessibility tier.