balance-check

Analyze weapon and enemy DataTables in Unreal Engine projects for balance issues.

3|Updated Jan 17, 2026
One-click install
npx skills add https://github.com/Noureddine-Hci/RevenantOps --skill balance-check-noureddine-hci
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: balance-check
Source: https://github.com/Noureddine-Hci/RevenantOps/tree/main/.claude/skills/balance-check
Command: npx skills add https://github.com/Noureddine-Hci/RevenantOps --skill balance-check-noureddine-hci

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Analyzes game DataTables to detect balance disparities between weapons and enemies, enabling quick tuning before demos or after data changes.

Core Features & Use Cases

  • Reads DataTables (DT_WeaponStats, DT_EnemyStats) and related code to surface outliers and imbalance signals.
  • Computes key metrics (DPS, TTK, ammo efficiency, reload penalty) and flags dangerous configurations.
  • Produces a structured report with actionable recommendations for design reviews and playtesting.

Quick Start

Run the balance-check analysis on the current project DataTables to generate a balance report and tuning suggestions.

Frequently Asked Questions about balance-check

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I detect weapon and enemy balance gaps in Unreal Engine DataTables?

To detect balance gaps in Unreal Engine DataTables, you analyze weapon and enemy stats like DPS and TTK to surface outliers. This process flags dangerous configurations and generates actionable tuning recommendations for design reviews.

What metrics are used to identify imbalance signals in game weapon stats?

Imbalance signals in weapon stats are identified using computed metrics for DPS, TTK, ammo efficiency, and reload penalty. These calculations surface dangerous configurations and outliers within your game data.

Can I use balance analysis across multiple difficulty waves and playtest scenarios?

Yes, balance analysis can be applied across multiple difficulty waves and playtest scenarios. It evaluates weapons and enemies under various conditions to produce a structured report with tuning suggestions.

How do I generate a tuning report for my game's DataTables?

To generate a tuning report for your DataTables, run a balance analysis on your weapon and enemy stats. This produces a structured report with actionable recommendations to fix disparities before demos.

Does Unreal Engine balance checking work without custom code dependencies?

Yes, Unreal Engine balance checking works without custom code dependencies. It reads existing DataTables like DT_WeaponStats and DT_EnemyStats, along with related code, to apply thresholds and formulas directly.