Agent Skills by Noureddine Houichi
Showing 35 vetted skills indexed across 1 GitHub repositories.
ue-async-threading
Offload safe asynchronous work in Unreal Engine with UE::Tasks and threading patterns.
ue-input-system
Wire Unreal Engine Enhanced Input actions and mapping contexts in C++ or Blueprint.
ue-testing-debugging
Automate Unreal Engine testing and debugging workflows with UE_LOG, assertions, and Insights.
ue-ui-umg-slate
Implement Unreal Engine UI with UMG, Slate, and Common UI patterns.
ue-procedural-generation
Guide procedural content pipelines in Unreal Engine using PCG and spline systems.
ue-physics-collision
Configure Unreal Engine 5 collision detection and tracing with Chaos physics.
ue-sequencer-cinematics
Automate cinematic orchestration in Unreal Engine with Sequencer and Movie Render Queue.
ue-mass-entity
Create archetype-based ECS workflows for Unreal Engine simulations.
ue-data-assets-tables
Consolidate Unreal Engine data management patterns using DataAssets, DataTables, and Asset Manager.
ue-gameplay-abilities
Integrate Unreal Engine's Gameplay Ability System for abilities, effects, attributes, and cues.
ue-audio-system
Implement Unreal Engine audio systems with MetaSounds, submixes, and attenuation.
ue-module-build-system
Automate Unreal Engine module build configuration and error resolution guidance.
ue-actor-component-architecture
Implement Unreal Engine Actor-Component hierarchies with lifecycle and attachment best practices.
ue-networking-replication
Implement Unreal Engine 5 networking and replication with server authority and RPC rules.
ue-game-features
Configure Unreal Engine Game Feature plugins for dynamic activation and lifecycle management.
ue-materials-rendering
Automate Unreal Engine material rendering workflows with dynamic materials and post-process settings.
ue-state-trees
Automate Unreal Engine State Tree AI workflow development with tasks, conditions, and evaluators.
ue-world-level-streaming
Design and implement World Partition and manual sub-level streaming for Unreal Engine.
ue-editor-tools
Create and integrate custom Unreal Editor tools for UE5 editor workflows.
ue-animation-system
Implement cohesive Unreal Engine animation pipelines with AnimInstance, montages, blend spaces, and state machines.
ue-character-movement
Guide Unreal Engine character movement implementation using UCharacterMovementComponent.
ue-ai-navigation
Automate Unreal Engine AI navigation and perception integration for NPCs.
ue-gameplay-framework
Apply Unreal Engine gameplay framework classes across single-player and multiplayer lifecycles.
ue-project-context
Create and maintain a centralized Unreal Engine project context document.