ue-testing-debugging

Automate Unreal Engine testing and debugging workflows with UE_LOG, assertions, and Insights.

3|Updated Jan 17, 2026
One-click install
npx skills add https://github.com/Noureddine-Hci/RevenantOps --skill ue-testing-debugging-noureddine-hci
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: ue-testing-debugging
Source: https://github.com/Noureddine-Hci/RevenantOps/tree/main/.agents/skills/ue-testing-debugging
Command: npx skills add https://github.com/Noureddine-Hci/RevenantOps --skill ue-testing-debugging-noureddine-hci

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

Unreal Engine testing and debugging can be time-consuming and error-prone; this Skill provides structured guidance to automate tests, log patterns, and debug workflows across UE C++ projects.

Core Features & Use Cases

  • Guidance for automation tests (IMPLEMENT_SIMPLE_AUTOMATION_TEST), functional tests (AFunctionalTest), logging (UE_LOG), assertions (check/ensure/verify), and debugging (DrawDebug, console commands, profiling, Insights).
  • Practical use cases include setting up test modules, writing parameterized tests, and integrating profiling workflows.

Quick Start

Create a basic UE automation test class with IMPLEMENT_SIMPLE_AUTOMATION_TEST and run it in the editor.

Frequently Asked Questions about ue-testing-debugging

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I write Unreal Engine automation tests using IMPLEMENT_SIMPLE_AUTOMATION_TEST?

To write Unreal Engine automation tests, use the IMPLEMENT_SIMPLE_AUTOMATION_TEST macro to define a test class, then execute it directly within the UE editor. This provides structured guidance for automating test workflows across C++ projects.

What is the best way to use UE_LOG for debugging and logging in Unreal Engine?

The best way to use UE_LOG for debugging involves applying structured logging patterns to capture runtime insights. This ensures consistent logging across modules, helping you trace errors and profile execution behavior within your UE project.

How do check, ensure, and verify assertions differ when debugging Unreal Engine C++?

Check, ensure, and verify assertions differ primarily in their failure behavior: check halts execution immediately, ensure logs once and continues, and verify evaluates expressions while always proceeding regardless of the assertion outcome.

Can I use Unreal Insights for performance profiling and analysis?

Yes, you can use Unreal Insights for performance profiling and analysis. The skill integrates Insights-based workflows to help you monitor runtime metrics, trace bottlenecks, and analyze execution performance across your UE testing workflows.

How do I set up a functional test module in Unreal Engine?

To set up a functional test module in Unreal Engine, utilize the AFunctionalTest class and reference module build guidance. This enables parameterized testing and structured functional validation directly within your C++ project environment.

Why are my Unreal Engine automation tests not showing up in the editor session?

Automation tests may not appear in the editor session if the module build configuration is incorrect. Ensure your test module properly implements automation patterns and is correctly referenced in the project's build files.