ue-character-movement

Guide Unreal Engine character movement implementation using UCharacterMovementComponent.

3|Updated Jan 17, 2026
One-click install
npx skills add https://github.com/Noureddine-Hci/RevenantOps --skill ue-character-movement-noureddine-hci
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: ue-character-movement
Source: https://github.com/Noureddine-Hci/RevenantOps/tree/main/.agents/skills/ue-character-movement
Command: npx skills add https://github.com/Noureddine-Hci/RevenantOps --skill ue-character-movement-noureddine-hci

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

Unreal Engine developers often struggle to implement robust character locomotion using UCharacterMovementComponent (CMC), including accurate floor detection, movement mode transitions, and multiplayer prediction. This Skill provides a comprehensive guide to understanding and extending CMC for walking, falling, swimming, flying, and custom movement scenarios, with emphasis on root motion integration and network replication.

Core Features & Use Cases

  • In-depth coverage of Movement Modes (Walking, NavWalking, Falling, Swimming, Flying, Custom) and how to switch between them.
  • Detailed floor detection, step-up behavior, and slope handling to keep characters grounded realistically.
  • Guidance on root motion integration, network prediction, and crafting custom movement modes (MOVE_Custom) for advanced gameplay.
  • Practical examples and extension patterns (e.g., wall-running, dashing) with references to common templates and pipelines.

Quick Start

Follow this guide to implement and extend UE character movement using UCharacterMovementComponent in your project.

Frequently Asked Questions about ue-character-movement

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I implement custom character movement in Unreal Engine?

To implement custom character movement in Unreal Engine, you extend UCharacterMovementComponent using MOVE_Custom, handle OnMovementModeChanged events, and define specific movement logic for advanced gameplay like wall-running or dashing.

How does network prediction work for Unreal Engine character movement?

Network prediction for Unreal Engine character movement works by replicating movement state across clients and server within UCharacterMovementComponent, ensuring smooth synchronization and correcting client-side mispredictions during walking, falling, or custom movement modes.

How do I switch between movement modes like walking and falling in Unreal Engine?

You switch between movement modes in Unreal Engine by calling SetMovementMode on UCharacterMovementComponent, transitioning between states like Walking, Falling, Swimming, Flying, or NavWalking based on floor detection and gameplay events.

Can I use root motion with UCharacterMovementComponent for custom animations?

Yes, you can use root motion with UCharacterMovementComponent. It integrates root motion data from animations to drive character locomotion, allowing precise movement control that syncs with animation playback during network replication.

What is the best way to handle floor detection and slope limits for Unreal Engine characters?

The best way to handle floor detection and slope limits is configuring UCharacterMovementComponent properties, which manages step-up behavior, floor sweep checks, and walkable slope angles to keep characters grounded realistically across varied terrain.

Why does my custom movement mode not replicate correctly in multiplayer?

Custom movement modes fail to replicate in multiplayer when MOVE_Custom logic lacks proper network prediction integration within UCharacterMovementComponent, requiring explicit state synchronization and server correction patterns for consistent multiplayer behavior.