What problem does it solve?
This Skill provides a comprehensive guide for building procedural content pipelines in Unreal Engine, covering the PCG framework, ProceduralMesh, instanced meshes, HISM, splines, runtime mesh, noise, terrain generation, and dungeon generation to accelerate development and ensure deterministic results across sessions.
Core Features & Use Cases
- PCG Framework: Node-based, rule-driven world generation for terrains, dungeons, vegetation, and runtime mesh outputs.
- Procedural Mesh & Instancing: Techniques for mesh generation, per-vertex data, and efficient placement using Instanced Static Mesh components (ISM/HISM).
- Spline-driven Terrain: Road and river generation along splines with procedural variation and terrain integration.
- Determinism & Physics: Guidance on seeds, deterministic seeding, and physics/collision handling for generated geometry.
See references/pcg-node-reference.md for node types and references/procedural-mesh-patterns.md for mesh generation patterns. For physics on procedural geometry, see ue-physics-collision.
Quick Start
Configure a PCG-based workflow to generate dungeon layouts and terrain in Unreal Engine.