balance-check

Analyze game balance data against design targets to surface outliers and pacing issues.

Updated Apr 25, 2026
One-click install
npx skills add https://github.com/packetalien/cursor-game-studios --skill balance-check-packetalien
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: balance-check
Source: https://github.com/packetalien/cursor-game-studios/tree/main/.cursor/skills/balance-check
Command: npx skills add https://github.com/packetalien/cursor-game-studios --skill balance-check-packetalien

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Automates the detection of balance issues in game data by analyzing balance files, formulas, and configuration to surface outliers, degenerate strategies, and pacing problems.

Core Features & Use Cases

  • Data-driven checks across Combat, Economy, Progression, and Loot to surface imbalances.
  • Validation against the GDD and design targets to surface misalignments and guide tuning.
  • Use Case: After any major data change, run a balance sweep to generate a prioritized report for designers and engineers.

Quick Start

Run a balance check on the current game data to generate a report.

Frequently Asked Questions about balance-check

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I validate game balance data against design targets?

To validate game balance data, this Skill applies domain-specific checks against your design/gdd and assets/data to surface outliers, degenerate strategies, and pacing issues. It outputs a structured balance report with recommendations.

What is the best way to check game data for degenerate strategies after a major update?

The best way to check for degenerate strategies is running a balance sweep on your current game data. The analysis reads assets/data and design/balance configurations to generate a prioritized report for designers and engineers.

Can I use this to find pacing issues in my game economy configuration?

Yes, you can use this to find pacing issues in your game economy configuration. The analysis applies data-driven checks across Economy, Combat, Progression, and Loot domains to surface imbalances and validate against design targets.

Do I need a game design document to run a balance check?

You need design/gdd files for comprehensive balance validation. The analysis reads design/gdd to validate your game data against design targets, surfacing misalignments to guide tuning decisions.

How does automated balance validation handle misalignments with the GDD?

Automated balance validation handles misalignments by comparing assets/data against the design/gdd. It surfaces discrepancies between actual game data and intended design targets, generating a structured report with recommendations.

What limitations exist when sweeping game data for outliers?

Limitations include relying on the structure of assets/data, design/balance, and design/gdd directories. The balance sweep output is a structured report of recommendations; actual tuning changes must be implemented manually by designers.