balance-check

Analyze game assets, formulas, and configuration to identify balance outliers and generate a structured report.

Updated Apr 10, 2026
One-click install
npx skills add https://github.com/emcconnell/nova-scout --skill balance-check-emcconnell
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: balance-check
Source: https://github.com/emcconnell/nova-scout/tree/main/.claude/skills/balance-check
Command: npx skills add https://github.com/emcconnell/nova-scout --skill balance-check-emcconnell

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Analyzes game balance data, formulas, and configuration to identify outliers, broken progressions, degenerate strategies, and economy imbalances. Use after modifying balance-related data or design to ensure tuning goals are met.

Core Features & Use Cases

  • Reads and correlates data from assets/data/ and design/balance/ to surface balance issues.
  • References the design targets in design/gdd/ to evaluate tuning knobs and expected ranges.
  • Generates a structured balance report highlighting outliers, degenerate strategies, and recommended fixes for tuning.

Quick Start

Run a balance-check on a specified system to generate a report for immediate tuning guidance.

Frequently Asked Questions about balance-check

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I identify balance issues and outliers in game design data?

To identify balance issues in game design data, you analyze assets, formulas, and configuration files to surface outliers and imbalances. This process reads project data and game design documents to produce a structured report with recommended fixes.

What is the best way to check game economy balance after modifying design data?

The best way to check game economy balance after modifying design data is to analyze the updated configuration against design targets. This surfaces broken progressions, degenerate strategies, and economy imbalances to ensure tuning goals are met.

Can I analyze combat progression and loot balance using game design documents?

Yes, you can analyze combat progression and loot balance by correlating data from assets and design folders with game design documents. This evaluates tuning knobs and expected ranges to highlight outliers and generate recommended fixes.

How do I generate a structured balance report for game tuning?

You generate a structured balance report for game tuning by running a balance check on a specified system. It reads assets, balance data, and game design documents to highlight outliers, degenerate strategies, and recommended fixes.

Does game balance analysis work without setting up expected ranges in design documents?

Game balance analysis works best with expected ranges defined in design documents. Referencing these design targets is necessary to properly evaluate tuning knobs and determine whether your configuration data meets tuning goals.