balance-check

Identify and report balance anomalies across game data and design documents.

Updated Apr 26, 2026
One-click install
npx skills add https://github.com/solace-ill/vector-flow --skill balance-check-solace-ill
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: balance-check
Source: https://github.com/solace-ill/vector-flow/tree/main/.claude/skills/balance-check
Command: npx skills add https://github.com/solace-ill/vector-flow --skill balance-check-solace-ill

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Balance-sensitive data and tuning drift across combat, economy, progression, and loot require consistent checks to maintain fair iteration.

Core Features & Use Cases

  • Domain-aware checks: Analyzes DPS, XP curves, pricing, and loot distributions against GDD targets.
  • Design-aligned reporting: Generates actionable reports with data sources and recommended fixes for tuning teams.
  • Use Case: After adjusting balance data, run a balance check to validate no outliers remain and no degenerate strategies exist.

Quick Start

Run a balance-check on system assets to produce a report and recommendations.

Frequently Asked Questions about balance-check

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I check game balance outliers in combat and economy data?

You can validate game tuning data by running a balance check that compares tuning knobs against a GDD-defined baseline. It generates structured reports with data sources and recommended fixes for tuning teams to eliminate degenerate strategies.

How do I detect degenerate strategies after adjusting progression data?

Detecting degenerate strategies after adjusting progression data requires running a balance check to validate no outliers remain. The check analyzes XP curves and pricing against design targets, producing actionable reports with recommended fixes.

What is the best way to report balance anomalies across game design documents?

The best way to report balance anomalies across game design documents is to load relevant files from assets and gdd directories to generate domain-specific checks. This produces design-aligned reporting with structured outputs for fixes and re-checks.

Does balance checking work with loot distribution and pricing data?

Balance checking works with loot distribution and pricing data by applying domain-aware checks to these systems. It analyzes loot distributions and pricing against GDD targets to identify balance anomalies and generate structured outputs for fixes.

When do I need to run a balance check on my game data?

You need to run a balance check on your game data after adjusting balance-sensitive tuning values. This ensures consistent checks to maintain fair iteration by validating that no outliers remain and no degenerate strategies exist across systems.

What are the limitations of automated balancing for game design?

Automated balancing for game design is limited to validating tuning knobs against a GDD-defined baseline. It requires relevant files to be loaded from assets and design directories, meaning it cannot detect anomalies in systems lacking defined baselines.