content-audit

Audit GDD-specified content counts against implemented game assets.

14|1|Updated Apr 12, 2026
One-click install
npx skills add https://github.com/Euraika-Labs/Codex-Code-Game-Studios --skill content-audit-euraika-labs
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: content-audit
Source: https://github.com/Euraika-Labs/Codex-Code-Game-Studios/tree/main/.agents/skills/content-audit
Command: npx skills add https://github.com/Euraika-Labs/Codex-Code-Game-Studios --skill content-audit-euraika-labs

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Game teams often lose track of how many enemies, levels, items, and other content they planned versus what they've actually implemented, leading to scope creep and missed milestones.

Core Features & Use Cases

  • Spec Extraction: Parses GDD markdown files to pull explicit content counts or lists.
  • Implementation Scan: Glob-searches asset and source directories to tally existing content types.
  • Gap Reporting: Generates a table of specified versus found items, flags high-priority gaps, and offers next-step recommendations.

Quick Start

Run $content-audit to produce a full content gap report for the project.

Frequently Asked Questions about content-audit

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I check my game's implemented assets against the design document?

To check implemented assets against a game design document, run a content audit to parse markdown specs and glob-search asset directories, producing a detailed gap report comparing specified versus found item counts.

What is a content gap analysis for game development?

A content gap analysis for game development compares explicit content counts listed in markdown design documents against tallied game assets in source directories to detect scope creep and flag high-priority missing items.

How do I track missing game assets and prevent scope creep?

You can track missing game assets by generating a gap report that extracts planned content counts from markdown specs, scans asset and source code directories, and flags high-priority discrepancies to prevent scope creep.

Can I audit game content if my design files are in markdown and assets are in src?

Yes, you can audit game content when design files are stored in markdown within the design/gdd/ directory and assets or source code are located in the assets/ or src/ directories, allowing direct spec-to-implementation comparison.

Does a content audit require any external dependencies or components?

No, a content audit requires no external dependencies or components, operating directly on markdown specifications and file directories to parse planned content and output a gap report with priority flags.

What is the best way to generate a content gap report for a game project?

The best way to generate a content gap report for a game project is to run an automated audit that parses markdown design specifications, tallies implemented assets via glob-search, and outputs a table of specified versus found items.