content-audit

Audits game design documents against implemented project assets to identify content gaps.

Updated Jul 16, 2026
One-click install
npx skills add https://github.com/johnatas-henrique/overdrive --skill content-audit-johnatas-henrique
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: content-audit
Source: https://github.com/johnatas-henrique/overdrive/tree/main/.opencode/skills/content-audit
Command: npx skills add https://github.com/johnatas-henrique/overdrive --skill content-audit-johnatas-henrique

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill eliminates the manual effort of tracking how much content specified in your game's Game Design Document (GDD) has been actually implemented, preventing scope creep, missed deadlines, and MVP delivery risks.

Core Features & Use Cases

  • Flexible Audit Scopes: Run full audits across all game systems or target a single system for focused review.
  • Gap Reporting: Generates clear gap tables with status classifications (Complete, In Progress, Early, Not Started) and high-priority flags for MVP-blocking gaps.
  • Use Case: For a 90s F1-style racing game, use this skill to quickly identify if all planned tracks, enemy drivers, power-ups, and race modes listed in the GDD are present in the built project.

Quick Start

Invoke the content-audit skill to run a full audit of all planned game content against your current project implementation.

Frequently Asked Questions about content-audit

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I audit planned game content against implemented assets to find gaps?

A game content audit compares your Game Design Document counts against implemented project assets to identify unimplemented content gaps, generating prioritized gap reports with status classifications and high-priority flags for MVP-blocking content.

What is a GDD content audit and when do I need it for sprint planning?

A GDD content audit tracks how much content specified in your game design document has been actually implemented, preventing scope creep and missed deadlines while informing sprint planning and backlog creation with prioritized gap reports.

Can I run a single-system content audit for just levels or enemies?

Yes, you can run a single-system content audit to target specific systems like levels, enemies, items, abilities, dialogue, or quests for focused review, or perform a full audit across all game systems simultaneously.

What's the best way to track unimplemented game content for MVP delivery?

Tracking unimplemented game content for MVP delivery is best handled by auditing planned GDD content against built project assets, generating gap tables with status classifications and high-priority flags for MVP-blocking gaps to prevent delivery risks.

Does the content audit work with all game systems or only specific content types?

The content audit works with all game systems and supports tracking content for levels, enemies, items, abilities, dialogue, and quests, offering both full project and single-system audit scopes to review implementation status.