What problem does it solve?
Game development teams often struggle to track which content specified in the Game Design Document (GDD) has been implemented, leading to missed scope, unclear sprint priorities, and wasted effort on redundant or low-priority work.
Core Features & Use Cases
- GDD Content Extraction: Parses GDD files to extract explicit content counts for systems like enemies, levels, items, abilities, and quests.
- Codebase Asset Scanning: Scans project directories to count implemented content assets across common game engine file formats.
- Gap Reporting: Generates structured reports with status classifications (Complete, In Progress, Early, Not Started) and flags high-priority gaps for MVP-blocking content.
- Use Case: A game dev team working on a 2D platformer can use this skill to quickly identify that 60% of planned enemy types are missing, so they can prioritize that work in the next sprint.
Quick Start
Invoke the content-audit skill to scan your game's GDD and codebase, then generate a prioritized report of all missing content gaps.