content-audit

Audit GDD content against implemented game assets to identify gaps.

Updated Jul 22, 2025
One-click install
npx skills add https://github.com/MichaelSolati/mkai --skill content-audit-michaelsolati
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: content-audit
Source: https://github.com/MichaelSolati/mkai/tree/main/profiles/game-dev/skills/content-audit
Command: npx skills add https://github.com/MichaelSolati/mkai --skill content-audit-michaelsolati

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Game development teams often struggle to track which content specified in the Game Design Document (GDD) has been implemented, leading to missed scope, unclear sprint priorities, and wasted effort on redundant or low-priority work.

Core Features & Use Cases

  • GDD Content Extraction: Parses GDD files to extract explicit content counts for systems like enemies, levels, items, abilities, and quests.
  • Codebase Asset Scanning: Scans project directories to count implemented content assets across common game engine file formats.
  • Gap Reporting: Generates structured reports with status classifications (Complete, In Progress, Early, Not Started) and flags high-priority gaps for MVP-blocking content.
  • Use Case: A game dev team working on a 2D platformer can use this skill to quickly identify that 60% of planned enemy types are missing, so they can prioritize that work in the next sprint.

Quick Start

Invoke the content-audit skill to scan your game's GDD and codebase, then generate a prioritized report of all missing content gaps.

Frequently Asked Questions about content-audit

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I track implemented game assets against my Game Design Document specs?

To track implemented game assets against your GDD specs, audit planned content by scanning your codebase to identify implementation gaps. This process compares GDD counts for enemies, levels, items, abilities, and quests against actual assets to generate a structured gap report.

What is a content audit in game development?

A content audit in game development is a gap analysis technique that parses GDD files to extract planned content counts and scans project directories to count implemented assets. It identifies missing content to inform sprint planning and resource allocation for MVP-blocking systems.

How do I identify missing game content for sprint planning?

To identify missing game content for sprint planning, run a gap analysis comparing your GDD specs to implemented codebase assets. This generates a prioritized gap report with status classifications like Not Started and flags high-priority missing content blocking your MVP.

Can I scan my codebase to find unimplemented game design features?

Yes, you can scan your codebase to find unimplemented game design features by auditing project directories for common game engine file formats. It counts implemented assets for systems like enemies and quests, then compares them against your GDD to find gaps.

Does the content audit gap analysis work for any game engine format?

The content audit gap analysis works by scanning project directories for common game engine file formats to count implemented assets. It applies to game development workflows tracking content-heavy systems like levels, items, abilities, and quests across your codebase.